tag:blogger.com,1999:blog-3454280507284216582024-02-20T22:34:23.485-08:00Unlimited Card Works!blitxerghttp://www.blogger.com/profile/10484179195352255459noreply@blogger.comBlogger53125tag:blogger.com,1999:blog-345428050728421658.post-40282590377933304472013-02-28T07:36:00.001-08:002013-02-28T07:36:54.850-08:00King's petSo around two weeks ago I got myself a copy of Tiger king , and sit there looking at it's effect. After looking back and forth between this king and my rabbit deck , I realized that I can use this rabbit for the king's pet.<br />
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The main combo is utilizing his pet so he could come up to the field early and start ruling the field with formations , mainly tenki and getting reinforcements from the Core Chimails , focused on the horse and the crusader.<br />
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And of course this is the current deck that I run and I'm quite impressed with it's speed and could swarm the field easily with multiple kings , with some hope of course.<br />
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This is the deck list I'm using for now but might get improved better as I test it through duels<br />
<br />
Monsters : 20<br />
2 Rescue rabbit A.K.A the king's pet<br />
3 Gladiator Beast Andal -> They could get back to the deck in case you got 2 of them 1st hand<br />
3 Vorse Raider -> 1900 DARK beast warrior , viruses , AND could be brought out by king's effect along with Andal<br />
3 Core Chimail Urnight -> swarm engine , OR simply a beatstick<br />
3 Core Chimail Crusader -> Urnight's best partner<br />
2 Core Chimail Rock -> Suicider for core<br />
1 Effect Veiler<br />
2 Tour Guide from the Underworld<br />
1 Night Assailant<br />
<br />
Spells :12<br />
2 Forbidden Lance<br />
1 Book of Moon<br />
3 Fire Formation - Tenki -> Main Searcher and one of the combo starter<br />
2 Fire Formation - Tensu -> Another combo starter<br />
2 Iron Core of Core Chimail -> Urnight....<br />
1 Heavy Storm<br />
1 Dark Hole<br />
<br />
Trap 8 :<br />
1 Solemn Warning<br />
2 Bottomless Trap hole<br />
2 Fire Formation - Tenken<br />
1 Solemn Judgment<br />
2 Horn of Phantom Beast<br />
<br />
Extra 15 :<br />
<br />
3 Brotherhood of the Fire Fist - Tiger King ( Boss of this deck) -> still looking for one lol<br />
1 No. 50 Black Corn ( those mines remover )<br />
1 Zenmaines<br />
1 Leviair<br />
2 Utopia<br />
1 Gem Knight Pearl<br />
1 Gladiator Beast Essedarri<br />
2 Gem Knight Emerald -> soon<br />
1 Photon Pappilloperative<br />
1 Leviathan Dragon<br />
1 No. 30 Acid Golem<br />
<br />
<br />
Well maybe the extras aren't much since I can also got with pure beatdowns.... I also got my side decks for going against Skill drain and stuff , but it's self preferences so I'm not gonna post it here.<br />
<br />
I'm looking to go with this deck for this format and going to see what I could do with this deck :)<br />
<br />
<br />blitxerghttp://www.blogger.com/profile/10484179195352255459noreply@blogger.com2tag:blogger.com,1999:blog-345428050728421658.post-48546169606608944532013-02-01T08:26:00.001-08:002013-02-01T08:26:23.712-08:00I'm Back with Hazy FlameYep , just like what the title said...<br />
<br />
Here I am , back to the world and starting a new journey with ... well not a strong one , but quite good in combo and got a strong card for a boss card.<br />
<br />
Hazy Flame<br />
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An archetype consisting level 6 FIRE monster that utilize in swarming the field and easy summoning to get the boss quickly into the field and start rampaging with it.<br />
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<a href="http://yugioh.wikia.com/wiki/Hazy_Flame_Basiltrice">Hazy Flame Basiltrice</a> requires 2 OR more (max. 5) level 6 FIRE monsters as it's material for XYZ summon. For Basiltrice to get it's effect(s), you need to have at least 3 materials. Doing this might be hard enough knowing that it's a rank 6 XYZ monster and we know that bringing out 3 or more level 6 monsters is hard enough to do. That's when their <a href="http://yugioh.wikia.com/wiki/Hazy_Pillar">pillar</a> start to kick in. It's effects lets you to normal summon hazy flame monsters with one less tribute, making it free normal summon and let you to attach 1 Hazy Flame monster from your hand or field to one of you XYZ monster on the field.<br />
<br />
Once you get your Basiltrice with at least 4 materials, it turn into almost an impenetrable fortress, and this is one of many way to win in this deck.<br />
<br />
This deck mainly focusing on special summoning many level 6s and start XYZ summoning boss monsters such as <a href="http://yugioh.wikia.com/wiki/Photon_Strike_Bounzer">Bounzer</a> and <a href="http://yugioh.wikia.com/wiki/Constellar_Ptolemys_Messier_7">M7</a> to control the field.<br />
<br />
There are many ways to utilize this deck, but from many cards available , I decide to use <a href="http://yugioh.wikia.com/wiki/Goka%2C_the_Pyre_of_Malice">Goka</a> and <a href="http://yugioh.wikia.com/wiki/Manticore_of_Darkness">Manticore</a> because all of them are level 6 FIRE monster and have a unique way of special summoning, especially the dumping monster part.<br />
<br />
here goes the deck list for my build and still in development progress of course<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0GGdBa6hUZqPbjDNbr5NHrORt-HFpfZuDZNR8V36t2jYJ04k4sCacbaI61423q9nZtgmvPDVvBh2p7Ki6YMms_wZTgl_hVPjD3YRrU0SVmO6jvnB5O9RNloFrtSSdNrJFeFThAUcRrl14/s1600/Hazy+Flame.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="179" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0GGdBa6hUZqPbjDNbr5NHrORt-HFpfZuDZNR8V36t2jYJ04k4sCacbaI61423q9nZtgmvPDVvBh2p7Ki6YMms_wZTgl_hVPjD3YRrU0SVmO6jvnB5O9RNloFrtSSdNrJFeFThAUcRrl14/s320/Hazy+Flame.png" width="320" /></a></div>
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Some of you might have noticed that I put 1 <a href="http://yugioh.wikia.com/wiki/Plaguespreader_Zombie">Plaguespreader</a> and 2 <a href="http://yugioh.wikia.com/wiki/Krebons">Krebons</a> and might contradict with <a href="http://yugioh.wikia.com/wiki/Hazy_Flame_Griffin">Griffin</a> but sometimes you just need an emergency wall like krebons or emergency tribute fodder and we can always discard Griffin for Manticore or <a href="http://yugioh.wikia.com/wiki/Hazy_Flame_Peryton">Peryton</a> 's effect.</div>
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Well that's for today and I hope for getting feedback from you guys for this ...</div>
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I hope you a happy duel </div>
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<br />blitxerghttp://www.blogger.com/profile/10484179195352255459noreply@blogger.com0tag:blogger.com,1999:blog-345428050728421658.post-37040319331801783482012-06-12T10:09:00.001-07:002012-06-12T10:09:41.700-07:00Run Out Of Gas...Hi, I'm blitxerg and maybe this is my last post here :(<br />it's sad to announce this but this is the only way, since I couldn't keep on posting about yugioh anymore :s<br />
<br />
but as I promised last time(yeah it really took a long time) I'll post a decklist for the stun deck<br />well, maybe this deck looks fragile but it has it's own pace ...<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCmWzt2zy4tIHrwHZEJ6ncEUoRUBk9Yv4So4IdCLb2Bfpqx_9LIp80PLqGfzuzu9FO_ZUxtQ0Y97vs5hdYNJ-hC8xvVbA85eTzfXGqfrMTAl1V3gxLdxvQKSZa8SSgxeeedwj6K0g8srGO/s1600/earth+stun.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="219" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCmWzt2zy4tIHrwHZEJ6ncEUoRUBk9Yv4So4IdCLb2Bfpqx_9LIp80PLqGfzuzu9FO_ZUxtQ0Y97vs5hdYNJ-hC8xvVbA85eTzfXGqfrMTAl1V3gxLdxvQKSZa8SSgxeeedwj6K0g8srGO/s320/earth+stun.png" width="320" /></a></div>
here goes :<br />
<br />Monster :<br />3 KM Crusader<br />
3 KM Wall<br />
3 KM SandMan<br />
3 Block Golem<br />
3 Gigantes<br />
3 Jujitsu Master<br />
3 Gransoil<br />
<br />
Spell:<br />
3 MST<br />
1 Monster Reborn<br />
1 Dark Hole<br />
<br />
Trap:<br />
3 Call Of The Haunted<br />
2 Solemn Warning<br />
1 Solemn Judgment<br />
2 Bottomless Trap Hole<br />
2 Torrential Tribute<br />
2 Safe Zone<br />
2 Fiendish Chain<br />
<br />
Yes, This is a heavy trap deck so usually you would like to add 1 or 2 night beam to your side deck to destroy your opponent's decree<br />
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<br />
<br />
On a second note, I might moving to a new one and start something new, and will be likely a TCG blog, not only for Yugioh but for other TCGs as well<br />
<br />Last word, may the best duelist win :Dblitxerghttp://www.blogger.com/profile/10484179195352255459noreply@blogger.com0tag:blogger.com,1999:blog-345428050728421658.post-89774109160733377442012-03-31T08:34:00.000-07:002012-03-31T08:34:07.638-07:00Let's Rock and Roll!Few rock supports are included in Return of the Duelist and I think of no other than the old rock stun :D<div><br />
</div><div>can't wait for further information about them and soon after that, I'm going to post the deck list :D</div>blitxerghttp://www.blogger.com/profile/10484179195352255459noreply@blogger.com0tag:blogger.com,1999:blog-345428050728421658.post-57112735355314294942012-03-24T08:46:00.000-07:002012-03-24T08:46:43.343-07:00Resurfacing~Hi guys, it's me, blitxerg<br />
<br />
I know that for a past few months, this blog got no updates at all, and looks like an abandoned blog...<br />
<br />
Many things happened...<br />
<br />
infernus retired from a duelist, starting to play another card games<br />
<br />
tri-edge, he got his own team and blog now so I don't think he won't contribute much for this blog from now on...<br />
<br />
Thus leaving only me in charge of this blog...<br />
<br />
For me myself I got few things to do in univ, also for these few months I felt that I lost my spirit for duelings...<br />
<br />
But then after all I think I will return and once again write on this blog :D<br />
<br />
I hope you guys can still visit this blog and be a good blog for you :D<br />
<br />
Thanks for our readers, now and then, and let's start the duel!blitxerghttp://www.blogger.com/profile/10484179195352255459noreply@blogger.com0tag:blogger.com,1999:blog-345428050728421658.post-25446127732207616112011-09-02T06:06:00.000-07:002011-09-02T06:17:12.867-07:00Xyz Material TCG Official Rulingok after a certain someone announce a ruling about Xyz and raise Tour Guide price to 200$, now Konami had announce the official ruling of Xyz, and deny the rule that a certain someone create. Anyway let's go to the main topic shall we? So:
<br />
<br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWktZ9ieE6S_X4iWcBUZ-b2XSbjKTC1Nl5JbWMKN9Jzfe8FlYL4m3YsUrNrufTjkV31qW3EPecSFNP0J9BgYtbeBFrIQGdZ6145l9TYZ3G_U6x5V_DHkjlrsz6NRONV9i5kTjgo3LaaRE/s1600/332070_1953596000784_1269185592_31702691_2617661_o.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 200px; height: 117px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWktZ9ieE6S_X4iWcBUZ-b2XSbjKTC1Nl5JbWMKN9Jzfe8FlYL4m3YsUrNrufTjkV31qW3EPecSFNP0J9BgYtbeBFrIQGdZ6145l9TYZ3G_U6x5V_DHkjlrsz6NRONV9i5kTjgo3LaaRE/s200/332070_1953596000784_1269185592_31702691_2617661_o.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5647749302817713378" /></a>
<br /><blockquote>thanks to my team mate, Cosmos whom upload the pict to my Team FB Group.</blockquote>
<br />
<br />so basically:
<br />1. no +3 for your Tour Guide + Gold Sarco post PHSW
<br />2. no Tengu spam when you overlay Tengu into an Utopia
<br />3. no Raigeki when you overlay Absolute Zero
<br />4. sent PsZ to the Graveyard when you detach him after Special Summoned him by his own effect
<br />5. sent Quillbolt to the Graveyard when you detach him after Special Summoned him by his own effect
<br />6. bye-bye Tour Guide + Sangan Combo
<br />7. hello Plaguspreader + Quillbolt Combo
<br />8. hello immortal Gachi Gachi Gantetsu
<br />9. bye-bye ******
<br />
<br />that's all, so~ Infinitive log out!
<br />Infinitive Lindwurmhttp://www.blogger.com/profile/14977113508683508040noreply@blogger.com0tag:blogger.com,1999:blog-345428050728421658.post-62478732077061626082011-07-22T01:56:00.000-07:002011-07-23T07:49:10.572-07:00massive reprint!! is this troll or...This is one of the hot topic in TCG teritory now, many people and i mean many is really a lot of people thinking that Konami started to mess with them and troll them by reprinting all of expensive card into a cheap one, which i think that they're... err pathetic, and now i will tell you about my opinion in this mass reprint case.<br />
<br />
Well, first thing first i admit that a lot of people were in a big loss because of this reprint, since now Pot of Duality price is no more then just a mere $8.00 (according to internet price), and Kristya price is also get a big drop from $90.00 to $50.00 (you can even get the Super one with only $5.00) but never forget, this is a game dude, not a place to search a profit in the first place, so blame yourself for piled a lot of Kristya and PoD. And now let's get to the main Topic,are we being trolled? or not? well of course the answer is...<br />
<br />
no!!<br />
<br />
They never think to troll their player, i never get what ppl think by saying that they are trolling the player, the answer why they do a massive reprint is first to get a more profit for themself of course, and second to make the access to good card easier, also like i already mention before that this is a game in the first place, so of course they would think how to get more player into their territory, and so of course they gonna do something like this to gather more people to play their game, this is a predictable if you think it carefully.<br />
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Also if you look closely at Yu-Gi-Oh! history, you'll recognize one thing about the difference price that TCG and OCG have, how in OCG is really easy to create a competitive deck while in TCG is really hard to create one, and then one name will appear on your mind... If you remember the time when YGO TCG is still in the past era when how a card with $400.00 Price is not a surprise (looking at how expensive is CCV and DAD when DAD Tele is still dominating), yeah, yeah i know about something like 'seller is the one who decide the price' this is one of wrong though that player had. I mean of course Seller is the one who decide the price, but once again think about it carefully if DAD were never printed in Secret Rare and make it hard to found in it's expansion, will seller place $200.00 for it's price? just think what if DAD printed in rare, of course seller won't place $200.00 on it's price, so rarity is indirectly affected the price, well what's done is done, now let's back to the topic. IMO they wanted to change this perspective of player that think 'only people with a lot of money can play competitive in tournament' though at the past, now with this a lot of reprint (and maybe more reprint in the near future for Warning etc), player didn't have any excuse again for being unskilled by saying 'this card is expensive so i can't buy it!' because is already and gonna reprint a lot of card!! that's why never think they are trolling you! because what they do is for the sake of this game and for the sake of the competitiveness that this game had! wouldn't it be fun if the tournament get more difficult because now every person can have their own Duality and Kristya (and maybe Warning in near future)? well if you want an easy win and didn't want to compete just play Yu-Gi-Oh! Tag Force 6, it's easier you know?<br />
<br />
okay that's all! bye for now guys!Infinitive Lindwurmhttp://www.blogger.com/profile/14977113508683508040noreply@blogger.com1tag:blogger.com,1999:blog-345428050728421658.post-46820155668168193152011-07-18T09:03:00.000-07:002011-07-18T09:57:59.793-07:00Core Chimail Infernus Combo: No 10: Shirokishi Illuminator + Zenmai Armored Zenmaister Loopokay, first Infernus is my ID in the biggest YGO forum in Indonesia (in case you're wondering what 'Infernus' mean), and also i kinda dedicate myself to use the unique Archetype Koa'ki Meiru untill it's full potential, and i can't hold myself but to experiment further in my lovely archetype when i heard that there'll be a card that you can summon by just having 2 cards with a same level in your field from your extra deck, and then i found this unique loop, though it's kinda hard to pull and can't be used in 1st turn, it's still fun to try to pull it of and make your enemy 'WTF', okay now so let's go to the main topic shall we?<br /><br />first we already had this card named 'Zenmai Armored Zenmaister' from the Generation Force, in case you didn't know the card:<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://images1.wikia.nocookie.net/__cb20110416085318/yugioh/images/thumb/2/2b/MainspringArmoredZenmeisterGENF-JP-SR.jpg/300px-MainspringArmoredZenmeisterGENF-JP-SR.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 150px; height: 219px;" src="http://images1.wikia.nocookie.net/__cb20110416085318/yugioh/images/thumb/2/2b/MainspringArmoredZenmeisterGENF-JP-SR.jpg/300px-MainspringArmoredZenmeisterGENF-JP-SR.jpg" border="0" alt="" /></a><br /><br /><blockquote>2 Level 4 monsters<br />This cards gains 300 ATK for each of its Xyz Materials. Once per turn, you can detach 1 Xyz Material from this card to select 1 face-up monster on the field that you control. Flip that monster into face-down Defense Position. During the End Phase, the selected monster is flipped into face-up Attack Position.</blockquote><br /><br />and next we get a new Numbers card from the Photon Shockwave named 'No 10: Shirokishi Illuminator'<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://images1.wikia.nocookie.net/yugioh/images/thumb/7/73/Number10WhiteKnightIlluminatorPHSW-JP-UR.jpg/300px-Number10WhiteKnightIlluminatorPHSW-JP-UR.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 150px; height: 219px;" src="http://images1.wikia.nocookie.net/yugioh/images/thumb/7/73/Number10WhiteKnightIlluminatorPHSW-JP-UR.jpg/300px-Number10WhiteKnightIlluminatorPHSW-JP-UR.jpg" border="0" alt="" /></a><br /><br /><blockquote>3 Level 4 monsters<br />Once per turn: You can detach 1 Xyz Material from this card; send 1 card from your hand to the Graveyard and draw 1 card.</blockquote><br /><br />maybe some people still not realise it or won't realise it, but this two new card bring a new hope to Koa'ki Meiru! so first you must have this card in your field and hand to pull this awesome combo:<br /><br />Hand:<br />1 Koa'ki Meiru Urnight<br />1 Iron Core of Koa'ki Meiru<br />1 Monster Reborn/Urgent Synthesis (only if you have an Iron Core in your graveyard)<br /><br />Field:<br />1 Koa'ki Meiru Urnight<br />any Koa'ki Meiru Monster<br /><br />you can prolong the combo by having 1 Core Transport Unit either in your hand or your field and another Urgent Synthesis/Monster Reborn in your hand<br /><br />to do it:<br />1. Reveal your Iron Core to use Urnight effect and special summon any Koa'ki Meiru Monster from your Deck to your field<br />2. Overlay both of your random KM to Exceed Summon Zenmai Armored Zenmaister<br />3. use Zenmai Armored Zenmaister effect to flip Urnight into face-down defense position by detaching 1 Exceed Material<br />4. Flip Urnight again into face-up attack position then use Urnight effect once again to summon another random KM<br />5. now since you still not use any of your normal summon yet, normal summon your second Urnight and use it's effect to grab another random KM<br />6. Overlay your Urnight with another 2 random KM and Exceed Summon Shirokishi Illuminator, and now you have 1 Shirokishi Illuminator + 1 Urnight + 1 Zenmaister in your field<br />7. activate Shirokishi effect and detach Urnight, you can then discard one card (anything) and draw 1 card<br />8. use your Monster Reborn/Urgent Synthesis to Special Summon the detached Urnight and use it's effect to summon another random KM<br />9. you can attack your enemy with your field full of monster or you can skip this step to the next step<br />10. Overlay your Urnight and that random KM to Exceed Summon either Hope, Roach or another Zenmaister! and voila you have 3 Exceed in your field now + 1 Urnight in your field now!<br /><br />to prolong the loop:<br />11. overlay both of your Urnight and the random KM and Exceed Summon another Shirokishi Illuminator<br />12. detach Urnight again and discard 1 card to draw 1 card<br />13A. if you using Urgent Synthesis before and you have Monster Reborn now in your hand, you can use it to revive the detached Urnight and make it special summon another KM<br />13B. if you didn't have any Monster Reborn but you had another Urgent Synthesis + Core Transport Unit in your hand or field, you can use CTU effect to discard your core and grab another core and then use the Urgent Synthesis, but if you have another core in graveyard you can just use the Urgent Synthesis and revive the detached Urnight and special summon another KM<br />14. if you not yet enter Battle Phase you can enter it now to give massive damage or you can skip it again just like before and continue to the next step.<br />15. since you can't have another Shirokishi Illuminator and it's impossible to use the 3rd Urgent Synthesis or another Monster Reborn, just overlay both of your Urnight and KM random to Exceed Summon Hope or Roach or Kachi Kochi Dragon or Zenmaister<br />16. and voila you have 4 Exceed Monster now! and if you still not enter the battle phase, you can enter it now!<br /><br />the card that being used:<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://images2.wikia.nocookie.net/__cb20100410155034/yugioh/images/thumb/b/b7/Koa%27kiMeiruUrnightABPF-EN-UR-1E.png/300px-Koa%27kiMeiruUrnightABPF-EN-UR-1E.png"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 150px; height: 219px;" src="http://images2.wikia.nocookie.net/__cb20100410155034/yugioh/images/thumb/b/b7/Koa%27kiMeiruUrnightABPF-EN-UR-1E.png/300px-Koa%27kiMeiruUrnightABPF-EN-UR-1E.png" border="0" alt="" /></a><br /><br /><blockquote>During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Beast-Warrior-Type monster in your hand. Once per turn, you can reveal 1 "Iron Core of Koa'ki Meiru" in your hand to Special Summon 1 Level 4 or lower "Koa'ki Meiru" monster from your Deck, except "Koa'ki Meiru Urnight".</blockquote><br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://images2.wikia.nocookie.net/__cb20091017221123/yugioh/images/thumb/e/e9/IronCoreofKoa%27kiMeiruRGBT-EN-UR-LE.jpg/300px-IronCoreofKoa%27kiMeiruRGBT-EN-UR-LE.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 150px; height: 219px;" src="http://images2.wikia.nocookie.net/__cb20091017221123/yugioh/images/thumb/e/e9/IronCoreofKoa%27kiMeiruRGBT-EN-UR-LE.jpg/300px-IronCoreofKoa%27kiMeiruRGBT-EN-UR-LE.jpg" border="0" alt="" /></a><br /><br /><blockquote>During your Draw Phase, if this card is in your Graveyard, you can add this card to your hand instead of drawing, and/or send 1 "Koa'ki Meiru" monster from your hand to your Graveyard to add this card to your hand.</blockquote><br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://images2.wikia.nocookie.net/__cb20090524021461/yugioh/images/thumb/5/5d/UrgentSynthesisRGBT-EN-C-1E.png/300px-UrgentSynthesisRGBT-EN-C-1E.png"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 150px; height: 219px;" src="http://images2.wikia.nocookie.net/__cb20090524021461/yugioh/images/thumb/5/5d/UrgentSynthesisRGBT-EN-C-1E.png/300px-UrgentSynthesisRGBT-EN-C-1E.png" border="0" alt="" /></a><br /><br /><blockquote>Return 1 "Iron Core of Koa'ki Meiru" from your Graveyard to the Deck. Special Summon 1 Level 4 or lower "Koa'ki Meiru" monster from your hand or your Graveyard.</blockquote><br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://images3.wikia.nocookie.net/__cb20100220051544/yugioh/images/thumb/b/b5/CoreTransportUnitABPF-EN-ScR-1E.png/300px-CoreTransportUnitABPF-EN-ScR-1E.png"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 150px; height: 219px;" src="http://images3.wikia.nocookie.net/__cb20100220051544/yugioh/images/thumb/b/b5/CoreTransportUnitABPF-EN-ScR-1E.png/300px-CoreTransportUnitABPF-EN-ScR-1E.png" border="0" alt="" /></a><br /><br /><blockquote>Once per turn, you can discard 1 card to add 1 "Iron Core of Koa'ki Meiru" from your Deck to your hand.</blockquote><br /><br />the other card is staple and i though all of you must already know what the effect of those card is, anyway that's all folks see you next time!Infinitive Lindwurmhttp://www.blogger.com/profile/14977113508683508040noreply@blogger.com0tag:blogger.com,1999:blog-345428050728421658.post-10803346902571422052011-06-11T22:16:00.001-07:002011-06-12T07:27:43.027-07:00Card Rulings (For Debris-Dandy-Doppel Theme Decks)<div style="text-align: justify;">For those who run this kind of decks, please do take attention to this post. Since I play in DN too, I often encounter noobs who can only do netdeck without fully understanding the entire effects and rulings as well. This is one of my experience: I played with a "stupid noob" who ran Debris Dandy deck. I found a lot of misconception in card rulings during the duel with him. Though I tried to warn that JERK, he didn't listen to me as if he were the strongest duelist in this world. Luckily, I could beat him in a fair and square way. Okay, back to the main topic. The following will discuss some of cards rulings that most likely to be used in Debris Dandy Deck:</div><br />
<div style="text-align: justify;"><span style="font-weight: bold;">1. Reborn Tengu:</span><br />
Please note that <span style="font-size: 130%;"><span style="color: #cc0000; font-weight: bold;">Reborn Tengu's effect WILL NOT be activated when this card is removed from the field while he is face down.</span></span><br />
However, Tengu's effect will still be activated though if he is destroyed by battle while he is in face down position (See Mr Bahamut response below. Thanks a lot before for fixing my misunderstanding). What does it mean? The insanity of Reborn Tengu will be along us until OCG prints it (I am sure this card will not be available in two or three following banlist).<br />
<br />
</div><div style="text-align: justify;"><span style="font-weight: bold;">2. Doppel Warrior:</span><br />
You use your Doppelwarrior to syncho summon, but then your opponent negates the synchro summon by using Solemn Judgment, Solemn Warning, or Royal Oppression. What will happen next???<span style="font-size: 100%;"><span style="font-weight: bold;"> </span></span><span style="font-size: 100%; font-weight: bold;">(please note that this ruling is only mentioned in Japanese YGO Wikia. You will not find this ruling in YGO Wikia)</span></div><div style="text-align: center;"><span style="font-size: 130%;"><span style="color: red; font-weight: bold;">YOU WILL NOT GET ANY TOKENS FROM Doppelwarrior because the synchro summon is not considered hit the field. </span></span><br />
<div style="text-align: justify;"><span style="color: white;">Since the text mentions that you can special summon 2 tokens when Doppelwarrior is used as a synchro materials not synchro summon. Thus, tokens will appear if the synchro monsters hit the field. Again, if you could special summon two Doppel Tokens though your synchro monster is canceled, Doppelwarrior's rarity WOULD become higher than RARE only.<br />
Here is the link: http://duelingdays.blogspot.com/2011/05/doppel-warrior-ruling-update.html (credit for duelingdays.blogspot.com)<br />
P.S. Mr Bahamut posted the same thing regarding Doppelwarrior, but no one trusts me. Noobs are really annoying in DN</span><br />
<br />
<span style="font-weight: bold;">3. T.G. Hyper Librarian:</span><br />
Here is another debatable card. When you summon this card, <span style="color: #cc0000; font-size: 130%; font-weight: bold;">YOU WILL NOT DRAW</span> from your deck. Also note, when the synchro summon is negated (via Royal Oppression, Solemn Judgment, or Solemn Warning), <span style="font-size: 130%;"><span style="color: red; font-weight: bold;">YOU WILL NOT DRAW</span></span> too.<br />
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<span style="font-weight: bold;">4. Junk Warrior:</span><br />
When you summon Junk Synchron and revive Doppelwarrior (in order to synchro summon Junk Warrior), <span style="font-size: 130%;"><span style="color: red; font-weight: bold;">*edited* YOU STILL GAIN ATK POINTS</span></span> from your Doppel tokens.<br />
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<span style="font-weight: bold;">5. Debris Dragon:</span><br />
Though this card will negate the effect of a monster that is revived, <span style="font-size: 130%;"><span style="color: #cc0000; font-weight: bold;">YOU STILL CANNOT REVIVE</span></span> any monster which has "<i>This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by...</i>" written text. In addition, you can't revive Spirit type monster such as Kinkya-Byo.<br />
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*edited* sorry for the ruckus made, but you still can boost the atk of Junk Warrior since doppel warrior IS NOT a mandatory,and Junk IS A mandatory,so junk will goes to CL1,and doppel goes to CL2. Thus tokens comes out first,then followed by junk's effect to boost it's attack.<br />
<br />
Well, some noobs who can only do netdeck (Debris-Doppel hybrid with TGHL obviously) are really annoying in DN. They can only kick the A.S.S. button when they feel they are going to lose or unsatisfied with the ruling. This only shows that noobs develop no sportsmanship and play just for a mere win. Anyway, my following post will discuss some type of people in DN (kinda a fun post). Thus, you can also learn how to pick a "random-but-good" opponent when you play DN.<br />
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This topic has been edited by Blitxerg, and hereby I beg your pardon for this mess.<br />
<br />
</div></div>Unknownnoreply@blogger.com8tag:blogger.com,1999:blog-345428050728421658.post-63243388547744890822011-06-10T15:37:00.000-07:002011-06-10T16:14:13.326-07:00Card Review: Black Luster Soldier - Envoy of the Beginning<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhii-8yWkjgYKFPvismrvmlcImoZAJFFBhUdJLxR0EDLuPfUeD6uOEl_JsaALwxJxJWnOzaTTgnalEJsBc66MewgCgHk66xKzf7Sho0Wi2fUuq1Sxp9FG-6iQpqykvLVf5cUvAZdFaN2NSv/s1600/BlackLusterSoldier-EnvoyoftheBeginningMC2-EN-ScR.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 138px; height: 200px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhii-8yWkjgYKFPvismrvmlcImoZAJFFBhUdJLxR0EDLuPfUeD6uOEl_JsaALwxJxJWnOzaTTgnalEJsBc66MewgCgHk66xKzf7Sho0Wi2fUuq1Sxp9FG-6iQpqykvLVf5cUvAZdFaN2NSv/s200/BlackLusterSoldier-EnvoyoftheBeginningMC2-EN-ScR.jpg" alt="" id="BLOGGER_PHOTO_ID_5616732639650729010" border="0" /></a><span style="font-size:100%;"><br /></span><div style="text-align: justify;"><span style="font-size:100%;"><span style="font-family: arial;">This may probably be my very first post which is related with card review (or card of the week). Well, this old card seems to be "suspicious" because of his appearance in the upcoming series of Gold Series 4. Then, why do I discuss this long-banned card? Well, there is something clings on my mind, but please do take it as a grain of salt since I am not responsible in arranging the banlist.</span></span><br /></div><br /><div style="text-align: justify;"><span style="font-size:100%;"><span style="font-family: arial;">In my opinion, this guy may probably be unbanned (back to limited again). This is just a mere speculation and my argument is still debatable. The following will explain why I think that this guy will be probably unbanned:</span></span><br /></div><br /><div style="text-align: justify;"><span style="font-size:100%;"><span style="font-family: arial;">1. Nowadays, most decks are fast-paced theme. Most meta decks are able to perform multiple special summon or even synchro summon within a single turn and unleash an OTK blow (leaving the player's field with multiple monsters with gigantic attack). Thus, this card will be a kind of "punishment" for those who cannot finish their OTK within a single turn.</span></span><br /></div><br /><span style="font-size:100%;"><span style="font-family: arial;">2. Chaos Sorcerer is now out of the list. Why should this card still be banned? In fact, this guy is a "giant" version of Chaos Sorcerer (with higher attack, defense, and even level). His drawback which appears as a result of banishing a monster is pretty painful since your opponent will be able to take him down in the following turn.</span></span><br /><div style="text-align: justify;"><span style="font-size:100%;"><span style="font-family: arial;">Well, we may think that this guy has another effect which can attack once again if he can destroy your opponent's monster. Though the second effect is pretty powerful, I think it is not as broken as previous meta. Remember, we, right now, have a fast-paced meta which allows players to swarm their field with tons of monsters within a single turn. Thus, again, this card will be a kind of "punishment" for players who spend their resources without attempting an OTK blow.</span></span><br /></div><br /><div style="text-align: justify;"><span style="font-size:100%;"><span style="font-family: arial;">3. Cards like Solemn Warning, Solemn Judgment, Royal Oppression, Bottomless Traphole, and also Torrential Tribute are now played in each deck. These cards are pretty good in order to secure players field from being rampaged by this guy. In addition, cards like Dimensional Prison, Mirror Force, Dark Hole, and even Synchro Monsters like Trishula, Brionac, and Black Rose Dragon are enough to remove him from the field if players who summon him cannot end the duel. In brief, this card is less threatening than before since most decks run a lot of blocker cards.</span></span><br /></div><br /><div style="text-align: justify;"><span style="font-size:100%;"><span style="font-family: arial;">4. Deck theme. We may think that this card is a "horrible" warrior for Junk/Debris hybrid theme deck. Yes, it is true because this card can be an irritating addition for the terrifying Junk Debris theme deck. However, I find that this card is not so compatible in some meta decks such as Gladiator Beast, Machine theme (Gadget, Machina, or Karakuri), and also X-Saber. So, this argument is still disputable.</span></span><br /></div><br /><div style="text-align: justify;"><span style="font-size:100%;"><span style="font-family: arial;">5. It is now reprinted in GLD-4. This may probably be a sign that this card will be unbanned. However, this argument is also still disputable as well since in OCG card sets, this guy is still hard to be obtained. Despite of that, I have a strong feeling that this guy will not be a waste gold rare card in GLD-4. Just like GLD-3 series, I found there is no waste gold rare cards. All of those reprinted cards are nice and good to overcome the "overpriced" cards.</span></span><br /></div><br /><div style="text-align: justify;"><span style="font-size:100%;"><span style="font-family: arial;">Now, I will talk about GLD-4 series briefly. So far, the revealed cards are nice and good, especially the gold rare cards since we can obtain some "overpriced" cards such as Doomcaliber Knight, Toon Table of Contents, and also Tytanial, Princess of Camellias. In addition, Konami also allows players to foil their decks by upgrading rarities by cards such as Morphing Jar, Royal Oppression, and also Grave Keeper's Spy. However, for common cards, it's a bit disappointing for a moment though it is just a little portion of the whole common cards in this series. I can only hope that the last six gold cards will be "overpriced" cards again, and the common cards will be highly sought cards.</span></span><br /></div><br /><span style="font-size:100%;"><span style="font-family: arial;">Well, that's all for today since my college is in semester break right now, I may probably be able to update this blog weekly.</span></span>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-345428050728421658.post-81001974186343571682011-06-09T01:57:00.001-07:002011-06-09T02:35:29.739-07:00Infernities<div style="text-align: justify;"><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj7n3kF-FCR3w3bglJoHY1kXQ_zT8JVT8cgvMLxU9n0cV1OCf-ePUGhf0wIDqhsmGDFvsxrX3B9IiWdW1G3qMwy4PiPW4pxb-8gyiYyhUALcBATJHuC8P9iijGcOJk4qbPTlqfHA7G5dRXT/s1600/InfernityLauncherVG-TF05-JP.png"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 200px; height: 200px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj7n3kF-FCR3w3bglJoHY1kXQ_zT8JVT8cgvMLxU9n0cV1OCf-ePUGhf0wIDqhsmGDFvsxrX3B9IiWdW1G3qMwy4PiPW4pxb-8gyiYyhUALcBATJHuC8P9iijGcOJk4qbPTlqfHA7G5dRXT/s200/InfernityLauncherVG-TF05-JP.png" alt="" id="BLOGGER_PHOTO_ID_5616145911576202370" border="0" /></a><span style="font-size:100%;"><span style="font-family:arial;">Since the limitation of Infernity Launcher, Infernities seem to have a hard moment to compete with other meta decks which are faster and more balance than Infernities. However, the release of Tour Guide from the Under World and Empty Space Sea Serpent Levaliel from the upcoming series of Generation Force will give a new strength for Infernities.</span></span> </div><p style="margin-bottom: 0in; text-align: justify;font-family:arial;"><span style="font-size:100%;">Before discussing about the upcoming combos which utilize those new cards, I will begin by explaining the most obvious combo in Infernities. Yes, it is Hunder-Eyes Dragon Loop. How does it work? For those who still don't understand how the combo works, please read the passage below carefully:</span></p><div style="text-align: justify;"> </div><ol style="text-align: justify;font-family:arial;"><li><p style="margin-bottom: 0in;"><span style="font-size:100%;">The beginning phase:</span></p> <p style="margin-bottom: 0in;"><span style="font-size:100%;">The must cards that have to be in your graveyard are Infernity Archfiend, Infernity Necromancer, Infernity Avenger, and at least one (or two if you want to do the loop three times) Infernity Mirage. Then, the other possible optional cards that you may have (in order to help you completing your loop): Stygian Street Patrol in your graveyard along with Infernity Archfiend / Mirage in your hand OR One For One / Infernity Mirage in your hand OR a set Call of the Haunted / Archfiend's Roar in your field.</span></p> <p style="margin-bottom: 0in;"><span style="font-size:100%;">Here are some possible versions of the beginning of the loop:</span></p><p style="margin-bottom: 0in; text-align: center;"><span style="font-size:100%;">Ver. 1: (utilizing Stygian Street Patrol)</span></p> </li></ol><div style="text-align: justify;"> </div><p style="margin-bottom: 0in; text-align: justify;font-family:arial;"><span style="font-size:100%;"> Banish your Stygian Street Patrol to special summon Infernity Mirage to your field. Tribute it and special summon Infernity Archfiend and Infernity Necromancer. Next, use your Archfiend's effect to take Infernity Launcer from your deck and set it immediately. Lastly, Use Necromancer's effect to revive your Avenger to your side of the field.</span></p><div style="text-align: justify;"> </div><p style="margin-bottom: 0in; text-align: center;font-family:arial;"><span style="font-size:100%;"> Ver. 2: (utilizing One for One)</span></p><div style="text-align: justify;"> </div><p style="margin-bottom: 0in; text-align: justify;font-family:arial;"><span style="font-size:100%;"> Active One for One to special summon Infernity Mirage from your deck. Then, tribute it to special summon 2 Infernities (Archfiend and Necromancer). Then, repeat the same way once you have those monsters as previous example</span></p><div style="text-align: justify;"> </div><p style="margin-bottom: 0in; text-align: center;font-family:arial;"><span style="font-size:100%;"> Ver. 3: (utilizing Call of the Haunted / Archfiends Roar)</span></p><div style="text-align: justify;"> </div><p style="margin-bottom: 0in; text-align: justify;font-family:arial;"><span style="font-size:100%;"> Active CotH or Roar to special summon Infernity Archfiend. Then, active his effect to grab one Infernity Mirage to your hand. Normal summon your Mirage and tribute it in order to special summon Infernity Necromancer and Infernity Avenger. This version is a little bit harder to commence the loop than the previos two (because you will not be able to retrieve your Infernity Launcher unless you have one more Infernity Archfiend in graveyard to be revived by Infernity Necromancer)</span></p><div style="text-align: justify;"> </div><ol style="text-align: justify;font-family:arial;" start="2"><li><p style="margin-bottom: 0in;"><span style="font-size:100%;">The mid phase:</span></p> <p style="margin-bottom: 0in;"><span style="font-size:100%;">The must cards that have to be available:</span></p> <p style="margin-bottom: 0in;"><span style="font-size:100%;">Field: Infernity Archfiend, Infernity Necromancer, and Infernity Avenger. I assume that we have already used all of their effects (all of these cards are mandatory and required). </span></p> <p style="margin-bottom: 0in;"><span style="font-size:100%;">Hand: Infernity Launcher (optional). You can set it in order to active the “handless” combo.</span></p> <p style="margin-bottom: 0in;"><span style="font-size:100%;">Graveyard: at least ONE Infernity Mirage (mandatory).</span></p> </li></ol><div style="text-align: justify;"> </div><p style="margin-bottom: 0in; text-align: justify;font-family:arial;"><span style="font-size:100%;"> First, synhcro summon the first Hundred-Eyes Dragon (HED) via those three Infernities (4+3+1=8). Then, active HED's effect by removing Infernity Mirage from your graveyard. Tribute your HED (since it has gained Infernity Mirage's effect) to special summon Infernity Archfiend and Infernity Necromancer. Use Infernity Archfiend's effect to grab Infernity card (usually Infernity Barrier) and use Infernity Necromancer to bring your Infernity Avenger back to the field. Once again, synchro summon the second HED and remove the second Infernity Mirage from your graveyard. Then, repeat the same way as previous example (you will add another Infernity Barrier and have three Infernity monsters – Infernity Archfiend, Infernity Necromancer, and Infernity Avenger). </span></p><div style="text-align: justify;"> </div><div style="text-align: justify;"> </div><ol style="text-align: justify;font-family:arial;" start="3"><li><p style="margin-bottom: 0in;"><span style="font-size:100%;">The end phase:</span></p> </li></ol><div style="text-align: justify;"> </div><div style="text-align: justify;"> </div><p style="margin-bottom: 0in; text-align: justify;font-family:arial;"><span style="font-size:100%;"> The required cards that must be available:</span></p><p style="margin-bottom: 0in; text-align: justify;font-family:arial;"><span style="font-size:100%;">Field: Infernity Archfiend, Infernity Necromancer, and Infernity Avenger. I assume that we have already used all of their effects (all of these cards are mandatory and required). </span></p><div style="text-align: justify;"> </div><p style="margin-bottom: 0in; text-align: justify;font-family:arial;"><span style="font-size:100%;"> Begin your last step by synchro summoning those three monsters into Infernity Doom Dragon (so you can use your set Infernity Barriers which have been retrieved by your Infernity Archfiend during the loop). </span></p><div style="text-align: justify;"> </div><p style="margin-bottom: 0in; text-align: justify;font-family:arial;"><span style="font-size:100%;">If you have an Infernity Launcher, you can active it to gain one more extra synchro summon. Yes one more synchro summon (you will gain tons of insane advantages if you can complete the loop perfectly), active it and send it to special summon Infernity Archfiend and Infernity Necromancer. Active their effects to retrieve whatever you want; then synchro summon them (usually Stardust Dragon to have an extra protection).</span></p><div style="text-align: justify;"> </div><p style="margin-bottom: 0in; text-align: justify;font-family:arial;"><span style="font-size:100%;">So, at the end of the loop you will have the following cards:</span></p><div style="text-align: justify;"> </div><p style="margin-bottom: 0in; text-align: justify;font-family:arial;"><span style="font-size:100%;">Field: Infernity Doom Dragon and one more level 8 or 9 synchro monster (if you use Infernity Launcher during your loop).</span></p><div style="text-align: justify;"> </div><p style="margin-bottom: 0in; text-align: justify;font-family:arial;"><span style="font-size:100%;">Two or three Infernity Barriers which are enough to lock your opponent's further movement.</span></p><div style="text-align: justify;"> </div><p style="margin-bottom: 0in; text-align: justify;font-family:arial;"><span style="font-size:100%;">Are there any drawbacks? Yes, there are some disadvantages that can be distracting. Your opponent's backrows can threaten your combo from being smoothly performed. Thus, you should begin your big play by using Giant Trunade or Trap Stun to secure your game. In this case, Seven Tools will not be so helpful compared to Trap Stun. Luckily, there is only one Book of Moon that can block your synchro summon. Be aware of Effect Veiler which can shut your Archfiend or Necromancer. In brief, though this combo can bring massive advantages if you can satisfy it perfectly, the obstacles that must be dealt with are enormously large and crucial.</span></p><div style="text-align: justify;"> </div><p style="margin-bottom: 0in; text-align: justify;font-family:arial;"><span style="font-size:100%;"><br /></span></p><div style="text-align: justify;"> </div><p style="margin-bottom: 0in; text-align: justify;font-family:arial;"><span style="font-size:100%;">Despite of that, I am going to talk about some new supports for Infernity cards:</span></p><div style="text-align: justify;"> </div><ol><li style="text-align: justify;font-family:arial;"><p style="margin-bottom: 0in;"><span style="font-size:100%;">Tour Guide from the Under World:</span></p> <p style="margin-bottom: 0in;"><span style="font-size:100%;">This card is an awesome addition for Infernities. You simply need to normal summon this card and special summon Infernity Necromancer from your deck. Though Necromancer will lost its effect, the most important thing that you want to achieve is neither its effect nor synchro summon. Yes, it is exceed summon!!!</span></p> </li><li style="text-align: justify;font-family:arial;"><p style="margin-bottom: 0in;"><span style="font-size:100%;">Empty Space Sea Serpent Levaliel:</span></p> <p style="margin-bottom: 0in;"><span style="font-size:100%;">This exceed monster has a connection with your Tour Guide. Once you have those monsters (Tour Guide and Infernity Necromancer), feel free to exceed summon this guy. Its attack is not interesting, but its effect is so insanely awesome. What is that? It helps you to retrieve your banished Infernity Mirage after you run you loop as it is mentioned in the first part. What does it mean? This means that more synhcro summon can be obtained by using this card. Interesting? </span></p> </li><li style="text-align: justify;font-family:arial;"><p style="margin-bottom: 0in;"><span style="font-size:100%;">Archfiend's Roar:</span></p> <p style="margin-bottom: 0in;"><span style="font-size:100%;">This old card seems to be a trash before, but this card right now seems to be a “valuable” choice for your Infernity deck. Why? Simply by activating this card, you will be able to special summon Infenrnity Archfiend from your graveyard and gain his effect to add one more card from your deck. It means that this card is a +1 in Infernity deck.</span></p> </li><li><p style="margin-bottom: 0in; text-align: justify;font-family:arial;"><span style="font-size:100%;">Fabled:</span></p><div style="text-align: justify;"> </div><p style="margin-bottom: 0in; text-align: justify;font-family:arial;"><span style="font-size:100%;">I somehow think that Fabled can be a great addition this deck since it demands to be discarded to the graveyard in order to launch their madness. I think I may probably post it in the future. </span></p><div style="text-align: justify;"> </div><p style="margin-bottom: 0in; text-align: justify;"><span style="font-size:100%;"><span style="font-family:arial;">Well, I think that's all about Infernites. I am so excited with what will happen to Infernities after the presence of these 2 cards in your deck. Since so far, the play style of Infernities is really awful and disappointing. In fact, Infernities are like a double-edged blade in which it can be so powerful and terrifying once you can unleash the complete combo. On the other hand, if you fail to run the combo thoroughly, you will be "punished" since you have lost most of your cards in your hand.</span></span><br /></p> </li></ol>Unknownnoreply@blogger.com2tag:blogger.com,1999:blog-345428050728421658.post-63392086741772387362011-06-07T09:15:00.000-07:002011-06-07T09:15:36.632-07:00Don Zaloog MK03First,I'm sorry for not posting for a long time since got too occupied with college and stuff. And since photon shockwave haven't released yet, I'll post a deck that I made by myself and proved quite good.<br />
Well,maybe it is weird to see the title stating Don Zaloog MK03 and there's no MK01 or MK02 . Actually this is the current deck that I run in DN and pretty much fun.<br />
<br />
Monster:12<br />
3 Don Zaloog<br />
3 Cliff the Trap Remover<br />
3 Breaker the Magical Warrior<br />
3 Thunder King Rai-Oh<br />
<br />
Spell:11<br />
1 Dark Hole<br />
1 Monster Reborn<br />
3 Pot of Duality<br />
3 Shrink -> I choose shrink over burden because it can saves my monster from BTH and also from battle<br />
2 MST<br />
1 RotA<br />
<br />
Trap: 17<br />
2 Solemn Warning<br />
1 Solemn Judgment<br />
1 Trap dustshoot<br />
1 Mind Crush<br />
2 Drop Off<br />
1 Torrential tribute<br />
1 Dust Tornado<br />
3 Drastic Drop Off<br />
2 Bottomless<br />
3 Compulsory -> for bouncing back your own monster or bouncing back those tuner/synchro<br />
<br />
Well this deck isn't really perfect but can give you advantages if run correctly<br />
<br />
Anyway, my ID in DN is Blitxerg so if you guys happen to see me then come and join my duel :Dblitxerghttp://www.blogger.com/profile/10484179195352255459noreply@blogger.com2tag:blogger.com,1999:blog-345428050728421658.post-34161025406341463332011-05-18T15:58:00.000-07:002011-05-19T15:51:55.131-07:00Scraps...<span style="font-size:85%;"><span style="font-family:arial;">Honestly, I somehow feel that Scrap has got a lot of support from each booster pack, but we have never seen any scrap-based decks among the top deck in the YCS competition. What's actually wrong? The answer is because of the other deck. As we know, Gravekeeper deck is much easier to be played than Scrap; also, an early Necrovalley can shut this deck down (start from Scrap Chimera, Scrap Orthos, and many more).<br /><br />Despite of that, I am interested by Reborn Tengu, a newly released card fom EXCV (TCG Excl card). To be honest, I really admit this card "powerfulness". Having a high attack and self-replacement ability, this card is a better version of Destiny Hero - Malicious who requires to reach graveyard first in order to release his brutality. In addition, Reborn Tengu is a good bait for your Scrap Dragon. Why? The answer is obviously Tengu's self replacement ability.<br /><br />Now, the only problem that we have to think carefully is Necrovalley. Since we can only get rid of that card by relying only on 2 MST's and one Giant Trunade, we have to add some extra cards that can be used to stop an early Necrovalley. Remember, a GK deck usually has 5 Necrovalley for its first turn (3 GK Commandants and 2 Necrovalleys itself).<br /><br />A Scrap deck usually runs a lot of monster to be dumped to graveyard, and most likely it runs monsters that have advantages in graveyard too (Dandylion, Junk Warrior, Doppelwarrior, etc). Thus, we have to consider what Spell/Trap cards that can be used in order to block Necrovalley.<br /><br />Here is an example for standard version of Tengu Scraps: </span></span><div><span style="font-size:85%;"><span style="font-family:arial;">P.S. This deck is actually based on Tengu Scraps Deck created by Mr. DSummon from duelingdays.blogspot.com. I somehow feel that his Tengu Scrap theme deck is pretty awesome. Despite of that, I give some additional changes for this deck in order to be a little bit cheaper.</span></span></div><div><span style="font-size:85%;"><span style="font-family:arial;"><br />MONSTERS: (18)<br />3x Scrap Chimera<br />2x Scrap Orthos<br />1x Scrap Beast<br />1x Scrap Goblin<br /><br />3x Reborn Tengu<br />1x Gorz the Emissary of Darkness</span></span></div><div><span style="font-size:85%;"><span style="font-family:arial;">2x Effect Veiler</span></span></div><div><span style="font-size:85%;"><span style="font-family:arial;"><br /></span></span></div><div><span style="font-size:85%;"><span style="font-family:arial;">2x Card Trooper</span></span></div><div><span style="font-size:85%;"><span style="font-family:arial;">1x Debris Dragon</span></span></div><div><span style="font-size:85%;"><span style="font-family:arial;">1x Glow Up Bulb</span></span></div><div><span style="font-size:85%;"><span style="font-family:arial;">1x Dandylion<br /><br />SPELLS: (14)<br />3x Scrapyard<br />2x Scrapstorm</span></span></div><div><span style="font-size:85%;"><span style="font-family:arial;">2x Mysctical Space Typhoon</span></span></div><div><span style="font-size:85%;"><span style="font-family:arial;">1x Giant Trunade<br />1x Monster Reborn<br />1x Dark Hole</span></span></div><div><span style="font-size:85%;"><span style="font-family:arial;">1x Book of Moon</span></span></div><div><span style="font-size:85%;"><span style="font-family:arial;">1x Mind Control<br />1x Foolish Burial</span></span></div><div><span style="font-size:85%;"><span style="font-family:arial;">1x Monster Gate</span></span></div><div><span style="font-size:85%;"><span style="font-family:arial;"><br />TRAPS: (8)<br />2x Seven Tools of the Bandit<br />2x Bottomless Traphole<br />1x Solemn Judgment<br />1x Torrential Tribute<br />1x Mind Crush<br />1x Trap Dustshoot<br /><br /></span></span></div><div><span style="font-size:85%;"><span style="font-family:arial;">As a scrap player, we should have known that whenever your Scrap Dragon is hit by Solemn Warning, Solemn Judgment, Bottomless Traphole, or even Royal Oppression, we still CAN active its effect to take one scrap monster from graveyard.</span></span></div><div><span style="font-size:85%;"><span style="font-family:arial;"><br /></span></span></div><div><span style="font-size:85%;"><span style="font-family:arial;">I don't like to use Lightsworn cards in this deck since it will consume at least 4 slots in your deck (2 Lyla, a Ryko, and a Charge of the Light Brigade). I decide to replace them by using 2 Card Troopers, a Debris Dragon, and a Dandylion. Card Trooper can be used to stall and waste your opponent's card (if they use Hand of the Six Samurai or Gravekeeper's Descendant). In addition, Card Trooper is good target for your Debris Dragon to summon Black Rose Dragon (once again, another way to destroy Necrovalley). Dandylion and Glow Up Bulb are cool targets to be dumped in addition of your Scraps.</span></span></div><div><span style="font-size:85%;"><span style="font-family:arial;"><br /></span></span></div><div><span style="font-size:85%;"><span style="font-family:arial;">MONSTERS:</span></span></div><div><span style="font-size:85%;"><span style="font-family:arial;">I decide to run Breaker the Magical Warrior just like what Mr. DSummon has picked on his deck. Breaker works better among other Spell/Trap destroyer such as Twister and Dust Tornado to overcome an early Necrovalley. Dust Tornado is good, but it is too slow since we get to set it first before we can active it. Then, Twister is really conditional since it can only hit a face up card. In addition of that, we can use Breaker to destroy other Spell/Trap cards such as Dimensional Prison, Mirror Force, or other unchainable Traps. Interestingly, we can also use Breaker to push opponents to use Solemn Warning and Bottomless Traphole. That's not the end, we still get an extra advantage. Yes, we can synchro summon Arcanite Magician (via Scrap Goblin) to destroy even more cards on the field. So, how do you think to include 2 Breaker the Magical Warriors in your main deck? </span></span></div><div><span style="font-size:85%;"><span style="font-family:arial;"><br /></span></span></div><div><span style="font-size:85%;"><span style="font-family:arial;">Scrap Orthros is used as a substitution for your Scrap Beast. If you want a budget friendly version, you can use 2 Scrap Beasts and a Scrap Orthros. Basically, Orthros is faster than any Scrap monsters I have ever found. Consider this example, you have an Orthros in your hand and a Scrap Dragon in your field. You can push your opponent simply by special summoning Orthros, then self-destruct it, afterwards grab a Scrap Chimera from your graveyard. Finally, you can make another Scrap Dragon in your field which is really irritating for your opponent.</span></span></div><div><span style="font-size:85%;"><span style="font-family:arial;"><br /></span></span></div><div><span style="font-size:85%;"><span style="font-family:arial;">SPELLS:</span></span></div><div><span style="font-size:85%;"><span style="font-family:arial;">It is a standard built for a typical Scrap deck. Nothing needs to be explained. All are common and obvious.</span></span></div><div><span style="font-size:85%;"><span style="font-family:arial;"><br /></span></span></div><div><span style="font-size:85%;"><span style="font-family:arial;">TRAPS:</span></span></div><div><span style="font-size:85%;"><span style="font-family:arial;">I don't want to use any Solemn Warning. Though that card is powerful, I think Seven Tools is more flexible. Why? Seven Tools of the Bandit can be chain to other trap cards that can harm your big play. In addition of that, it can also be so surprising. Consider this example: you have a Scrap Chimera and are ready to synchro summon Scrap Dragon. You may probably guess that your opponent may have set something that can ruin your strategy (Bottomless Trap Hole, Solemn Warning, or Solemn Judgment). If you run Trap Stun, for instance, your opponent will notice that this is the beginning of your big play. Thus, they become aware about your threat. However, if you decide to use Seven Tools of the Bandit, they may be less aware since Seven Tools will become a surprise. </span></span></div><div><span style="font-size:85%;"><span style="font-family:arial;"><br /></span></span></div><div><span style="font-size:85%;"><span style="font-family:arial;">What is more, Seven Tools also works better than Solemn Warning. Though Solemn Warning is really powerful, you may think that Seven Tools is better. For instance, you want to summon a monster. If you have a set Seven Tools, you will feel more save compared to a set Solemn Warning. In addition of that, Seven Tools of the Bandit can be used to overcome your opponent's Gladiator Beast War Chariot. Remember, GB War Chariot can be a pain in this deck, especially if your opponent recycle it by using Equeste. Thus, Seven Tools works better than Solemn Warning in this context (you also just have to pay 1000 LP instead of 2000 LP). Moreover, Seven Tools is also cheaper than Solemn Warning. (You can get 4-5 Scrap Dragons if you don't use 2 Solemn Warnings)<br /><br /></span></span></div>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-345428050728421658.post-88129109307377059052011-04-24T09:10:00.000-07:002011-04-24T09:10:19.034-07:00E KnightSo, as DarkGaia requested I tried to make a Gem-Knight deck combined with E heroes. Since all Gem-Knight got earth attribute, this deck main combo is to special summon fusion and utilize amber's effect to retrieve monsters that are removed from play with miracles. Gonna do some test to make this deck into a good one<br />
<br />
Here's the list :<br />
<br />
<br />
21<br />
1 E hero Stratos<br />
3 Gem-Armadillo<br />
3 Gem-Knight Garnet<br />
3 Gem-Knight Amber<br />
3 Snowman Eater<br />
2 E Hero Heat<br />
2 Gem-Knight Alexandrite<br />
2 Gem-Knight Emerald<br />
2 E hero Alius<br />
13<br />
3 Gemini Spark<br />
3 Miracle Fusion<br />
2 Supervise<br />
2 Gem-Knight Fusion<br />
1 Hidden Armory<br />
1 Paralel World Fusion<br />
1 Mystical Space Typhoon<br />
6<br />
2 Pyroxene Fusion<br />
3 Royal Decree<br />
1 Return from Different Dimension<br />
<br />
Extra Deck:15<br />
2 Gem-Knight Pearl<br />
2 Gem-Knight Citrine<br />
2 Gem-Knight Ruby<br />
2 E hero Nova Master<br />
2 E hero Absolute Zero<br />
2 E hero The Shining<br />
3 E hero Gaia<br />
<div><br />
</div><div>Gonna be tested soon</div>blitxerghttp://www.blogger.com/profile/10484179195352255459noreply@blogger.com1tag:blogger.com,1999:blog-345428050728421658.post-2725403669903035752011-04-09T15:48:00.000-07:002011-04-09T15:55:07.767-07:00TURBO PACK 5!!! Yeah...Well, kinda surprising for me after checking YGO wikia that on April 9-10, 2011 Turbo Pack series 5 is ready. Now, let's check the contain of that pack:<br /><ul><li> TU05-EN??? <a href="http://yugioh.wikia.com/wiki/Colossal_Fighter" title="Colossal Fighter">Colossal Fighter</a> (<a href="http://yugioh.wikia.com/wiki/UtR" title="UtR" class="mw-redirect">UtR</a>) </li><li> TU05-EN??? <a href="http://yugioh.wikia.com/wiki/Dark_Hole" title="Dark Hole">Dark Hole</a> (<a href="http://yugioh.wikia.com/wiki/UR" title="UR" class="mw-redirect">UR</a>) </li><li> TU05-EN??? <a href="http://yugioh.wikia.com/wiki/Gladiator_Beast_Laquari" title="Gladiator Beast Laquari">Gladiator Beast Laquari</a> (<a href="http://yugioh.wikia.com/wiki/SR" title="SR" class="mw-redirect">SR</a>) </li><li> TU05-EN??? <a href="http://yugioh.wikia.com/wiki/Snowman_Eater" title="Snowman Eater">Snowman Eater</a> (<a href="http://yugioh.wikia.com/wiki/SR" title="SR" class="mw-redirect">SR</a>) </li><li> TU05-EN??? <a href="http://yugioh.wikia.com/wiki/Six_Samurai_United" title="Six Samurai United">Six Samurai United</a> (<a href="http://yugioh.wikia.com/wiki/SR" title="SR" class="mw-redirect">SR</a>) </li><li> TU05-EN??? <a href="http://yugioh.wikia.com/wiki/Spell_Shattering_Arrow" title="Spell Shattering Arrow">Spell Shattering Arrow</a> (<a href="http://yugioh.wikia.com/wiki/SR" title="SR" class="mw-redirect">SR</a>) </li><li> TU05-EN??? <a href="http://yugioh.wikia.com/wiki/Puppet_Plant" title="Puppet Plant">Puppet Plant</a> (<a href="http://yugioh.wikia.com/wiki/R" title="R" class="mw-redirect">R</a>) </li><li> TU05-EN??? <a href="http://yugioh.wikia.com/wiki/Wulf,_Lightsworn_Beast" title="Wulf, Lightsworn Beast">Wulf, Lightsworn Beast</a> (<a href="http://yugioh.wikia.com/wiki/R" title="R" class="mw-redirect">R</a>) </li><li> TU05-EN??? <a href="http://yugioh.wikia.com/wiki/Cyber_Eltanin" title="Cyber Eltanin">Cyber Eltanin</a> (<a href="http://yugioh.wikia.com/wiki/R" title="R" class="mw-redirect">R</a>) </li><li> TU05-EN??? <a href="http://yugioh.wikia.com/wiki/Torrential_Tribute" title="Torrential Tribute">Torrential Tribute</a> (<a href="http://yugioh.wikia.com/wiki/R" title="R" class="mw-redirect">R</a>) </li><li> TU05-EN??? <a href="http://yugioh.wikia.com/wiki/Escape_from_the_Dark_Dimension" title="Escape from the Dark Dimension">Escape from the Dark Dimension</a> (<a href="http://yugioh.wikia.com/wiki/R" title="R" class="mw-redirect">R</a>) </li><li> TU05-EN??? <a href="http://yugioh.wikia.com/wiki/Zoma_the_Spirit" title="Zoma the Spirit">Zoma the Spirit</a> (<a href="http://yugioh.wikia.com/wiki/R" title="R" class="mw-redirect">R</a>) </li><li> TU05-EN??? <a href="http://yugioh.wikia.com/wiki/Manju_of_the_Ten_Thousand_Hands" title="Manju of the Ten Thousand Hands">Manju of the Ten Thousand Hands</a> </li><li> TU05-EN??? <a href="http://yugioh.wikia.com/wiki/Abyssal_Kingshark" title="Abyssal Kingshark">Abyssal Kingshark</a> </li><li> TU05-EN??? <a href="http://yugioh.wikia.com/wiki/Spirit_of_the_Six_Samurai" title="Spirit of the Six Samurai">Spirit of the Six Samurai</a> </li><li> TU05-EN??? <a href="http://yugioh.wikia.com/wiki/Black_Salvo" title="Black Salvo">Black Salvo</a> </li><li> TU05-EN??? <a href="http://yugioh.wikia.com/wiki/Darkness_Neosphere" title="Darkness Neosphere">Darkness Neosphere</a> </li><li> TU05-EN??? <a href="http://yugioh.wikia.com/wiki/Miracle_Fusion" title="Miracle Fusion">Miracle Fusion</a> </li><li> TU05-EN??? <a href="http://yugioh.wikia.com/wiki/Shield_Crush" title="Shield Crush">Shield Crush</a> </li><li> TU05-EN??? <a href="http://yugioh.wikia.com/wiki/Seven_Tools_of_the_Bandit" title="Seven Tools of the Bandit">Seven Tools of the Bandit</a> </li><li> TU05-EN??? <a href="http://yugioh.wikia.com/wiki/Royal_Command" title="Royal Command">Royal Command</a> </li></ul>Colossal Fighter is now available in ultimate rare edition. So cool...<br />Dark Hole, which is previously only in super rare edition, is now available in ultra rare edition<br />Lastly, GB Laquari now has the same rarity as Samnite, Bestiari, and Gyzarus. It's super rare. (Waiting for Murmillo in order to be super rare too).<br /><br />Oh wait, something is still missing. Yes, Miracle Fusion and Black Salvo which is previously a bit expensive becomes more budget friendly since they are now available in common (thx Konami, I love you :]) <br /><br />In brief, turbo pack series 5 is really interesting for those who want to make their decks more "shiny".<br /><br />Well, that's all for today. See you next timeUnknownnoreply@blogger.com0tag:blogger.com,1999:blog-345428050728421658.post-13818658606038680482011-04-04T20:05:00.000-07:002011-04-04T20:05:40.218-07:001 tengu calls librariansReborn Tengu<br />
Effect confirmed<br />
<br />
"When this card removed from the field, special summon 1 reborn tengu from your deck"<br />
<br />
1 tengu + 1 bulb = 2 TGHL<br />
<br />
summon tengu, one for one bulb summon TGHL call tengu then mill for bulb for another TGHL<br />
<br />
that's for today<br />
<br />
-blitxerg-blitxerghttp://www.blogger.com/profile/10484179195352255459noreply@blogger.com1tag:blogger.com,1999:blog-345428050728421658.post-69779047081030100622011-04-01T01:05:00.000-07:002011-04-23T09:59:06.294-07:00Gusto Deck<div class="MsoNormal" style="line-height: normal;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">yo everyone it's me Infinitive :D at least i can write for this blog again. today i return with one of my favorite deck! the Gusto!<br />
<br />
<span class="Apple-style-span" style="font-size: small;"> Gusto basically is the first moe psychic archetype (and the Psychic from EXVC is the second :v), they mainly focused on special summoning their friend from their deck or returning them from the graveyard to your deck. also they can easily synchro summon monster with LV 5, 6, or 7. they also run very well with other Psychic monster on their fleet like Psychic Commander, Mind Master, and Krebons. not to mention they also have synergy with Lightsworn especially Ryko (well he's a staple in almost every deck anyway). you can also try to insert 1 or 2 Dark Simorgh in your deck, but honestly i didn't like the Dark Simorgh Build, so i go with the normal build (Synchro Build).</span><br />
<br />
<span class="Apple-style-span" style="font-size: small;"> the notable card is:</span><br />
<br />
<span class="Apple-style-span" style="font-size: small;"> Daigusto Sphreeze</span><br />
<span class="Apple-style-span" style="font-size: small;"> Psychic/******/WIND/Synchro/2000/1300</span><br />
<span class="Apple-style-span" style="font-size: small;"> 1 </span><a href="http://yugioh.wikia.com/wiki/Tuner" title="Tuner"><span style="color: blue;">Tuner</span></a> + 1 or more non-<a href="http://yugioh.wikia.com/wiki/Tuner" title="Tuner"><span style="color: blue;">Tuner</span></a> "<a href="http://yugioh.wikia.com/wiki/Gusto" title="Gusto"><span style="color: blue;">Gusto</span></a>" monsters<br />
When this card is <a href="http://yugioh.wikia.com/wiki/Synchro_Summon" title="Synchro Summon"><span style="color: blue;">Synchro Summoned</span></a>, you can add 1 "<a href="http://yugioh.wikia.com/wiki/Gusto" title="Gusto"><span style="color: blue;">Gusto</span></a>" card from your <a href="http://yugioh.wikia.com/wiki/Graveyard" title="Graveyard"><span style="color: blue;">Graveyard</span></a> to the hand. Your opponent takes all <a href="http://yugioh.wikia.com/wiki/Battle_Damage" title="Battle Damage"><span style="color: blue;">Battle Damage</span></a> you would take from battles involving "<a href="http://yugioh.wikia.com/wiki/Gusto" title="Gusto"><span style="color: blue;">Gusto</span></a>" monsters you control. This card <a href="http://yugioh.wikia.com/wiki/Cannot_be_destroyed_by_battle" title="Cannot be destroyed by battle"><span style="color: blue;">cannot be destroyed by battle</span></a>.<br />
<br />
Daigusto Gulldos<br />
Psychic/*****/WIND/Synchro/2200/800<br />
1 <a href="http://yugioh.wikia.com/wiki/Tuner_Monsters" title="Tuner Monsters"><span style="color: blue;">Tuner</span></a> + 1 or more non-<a href="http://yugioh.wikia.com/wiki/Tuner_Monsters" title="Tuner Monsters"><span style="color: blue;">Tuner</span></a> "<a href="http://yugioh.wikia.com/wiki/Gusto" title="Gusto"><span style="color: blue;">Gusto</span></a>" <a href="http://yugioh.wikia.com/wiki/Monster" title="Monster"><span style="color: blue;">monsters</span></a><br />
Once per <a href="http://yugioh.wikia.com/wiki/Turn" title="Turn"><span style="color: blue;">turn</span></a>, you can <a href="http://yugioh.wikia.com/wiki/Return" title="Return"><span style="color: blue;">return</span></a> 2 "<a href="http://yugioh.wikia.com/wiki/Gusto" title="Gusto"><span style="color: blue;">Gusto</span></a>" <a href="http://yugioh.wikia.com/wiki/Monster_Cards" title="Monster Cards"><span style="color: blue;">monsters</span></a> from your <a href="http://yugioh.wikia.com/wiki/Graveyard" title="Graveyard"><span style="color: blue;">Graveyard</span></a> to your <a href="http://yugioh.wikia.com/wiki/Main_Deck" title="Main Deck"><span style="color: blue;">Deck</span></a> to <a href="http://yugioh.wikia.com/wiki/Select" title="Select"><span style="color: blue;">select</span></a> and <a href="http://yugioh.wikia.com/wiki/Destroy" title="Destroy"><span style="color: blue;">destroy</span></a> 1 <a href="http://yugioh.wikia.com/wiki/Face-up" title="Face-up"><span style="color: blue;">face-up</span></a> <a href="http://yugioh.wikia.com/wiki/Monster" title="Monster"><span style="color: blue;">monster</span></a> your opponent <a href="http://yugioh.wikia.com/wiki/Control" title="Control"><span style="color: blue;">controls</span></a>.<br />
<br />
Daigusto Eguls<br />
Psychic/*******/WIND/Synchro/2600/1800<br />
1 <a href="http://yugioh.wikia.com/wiki/Tuner_Monsters" title="Tuner Monsters"><span style="color: blue;">Tuner</span></a> + 1 or more non-<a href="http://yugioh.wikia.com/wiki/Tuner_Monsters" title="Tuner Monsters"><span style="color: blue;">Tuner</span></a> "<a href="http://yugioh.wikia.com/wiki/Gusto" title="Gusto"><span style="color: blue;">Gusto</span></a>" <a href="http://yugioh.wikia.com/wiki/Monster" title="Monster"><span style="color: blue;">monsters</span></a><br />
Once per <a href="http://yugioh.wikia.com/wiki/Turn" title="Turn"><span style="color: blue;">turn</span></a>, during your <a href="http://yugioh.wikia.com/wiki/End_Phase" title="End Phase"><span style="color: blue;">End Phase</span></a>, you can <a href="http://yugioh.wikia.com/wiki/Remove_from_play" title="Remove from play"><span style="color: blue;">remove from play</span></a> 1 <a href="http://yugioh.wikia.com/wiki/WIND" title="WIND"><span style="color: blue;">WIND</span></a> <a href="http://yugioh.wikia.com/wiki/Monster_Cards" title="Monster Cards"><span style="color: blue;">monster</span></a> from your <a href="http://yugioh.wikia.com/wiki/Graveyard" title="Graveyard"><span style="color: blue;">Graveyard</span></a> to <a href="http://yugioh.wikia.com/wiki/Select" title="Select"><span style="color: blue;">select</span></a> and <a href="http://yugioh.wikia.com/wiki/Destroy" title="Destroy"><span style="color: blue;">destroy</span></a> 1 <a href="http://yugioh.wikia.com/wiki/Face-down" title="Face-down"><span style="color: blue;">face-down</span></a> card your opponent <a href="http://yugioh.wikia.com/wiki/Control" title="Control"><span style="color: blue;">controls</span></a>.<br />
<br />
Gusto Gulldo<br />
Winged-Beast/***/WIND/Tuner/500/500<br />
When this card is <a href="http://yugioh.wikia.com/wiki/Send" title="Send"><span style="color: blue;">sent</span></a> from the <a href="http://yugioh.wikia.com/wiki/Field" title="Field"><span style="color: blue;">field</span></a> to the <a href="http://yugioh.wikia.com/wiki/Graveyard" title="Graveyard"><span style="color: blue;">Graveyard</span></a>, you can <a href="http://yugioh.wikia.com/wiki/Special_Summon" title="Special Summon"><span style="color: blue;">Special Summon</span></a> 1 <a href="http://yugioh.wikia.com/wiki/Level" title="Level"><span style="color: blue;">Level</span></a> 2 or lower "<a href="http://yugioh.wikia.com/wiki/Gusto" title="Gusto"><span style="color: blue;">Gusto</span></a>" <a href="http://yugioh.wikia.com/wiki/Monster_Cards" title="Monster Cards"><span style="color: blue;">monster</span></a> from your <a href="http://yugioh.wikia.com/wiki/Main_Deck" title="Main Deck"><span style="color: blue;">Deck</span></a>.<br />
<br />
Wynnda, Priestess of Gusto<br />
Psychic/**/WIND/Effect/1000/400<br />
When this card is <a href="http://yugioh.wikia.com/wiki/Destroyed_by_battle" title="Destroyed by battle"><span style="color: blue;">destroyed by battle</span></a> with an opponent's <a href="http://yugioh.wikia.com/wiki/Attack" title="Attack"><span style="color: blue;">attacking</span></a> <a href="http://yugioh.wikia.com/wiki/Monster_Cards" title="Monster Cards"><span style="color: blue;">monster</span></a> and <a href="http://yugioh.wikia.com/wiki/Send" title="Send"><span style="color: blue;">sent</span></a> to the <a href="http://yugioh.wikia.com/wiki/Graveyard" title="Graveyard"><span style="color: blue;">Graveyard</span></a>, you can <a href="http://yugioh.wikia.com/wiki/Special_Summon" title="Special Summon"><span style="color: blue;">Special Summon</span></a> 1 "<a href="http://yugioh.wikia.com/wiki/Gusto" title="Gusto"><span style="color: blue;">Gusto</span></a>" <a href="http://yugioh.wikia.com/wiki/Tuner_Monster" title="Tuner Monster"><span style="color: blue;">Tuner Monster</span></a> from your <a href="http://yugioh.wikia.com/wiki/Main_Deck" title="Main Deck"><span style="color: blue;">deck</span></a>.<br />
<br />
Caam, Serenity of Gusto<br />
Psychic/****/WIND/Effect/1700/1100<br />
Once per <a href="http://yugioh.wikia.com/wiki/Turn" title="Turn"><span style="color: blue;">turn</span></a>, you can <a href="http://yugioh.wikia.com/wiki/Select" title="Select"><span style="color: blue;">select</span></a> and <a href="http://yugioh.wikia.com/wiki/Return" title="Return"><span style="color: blue;">return</span></a> 2 "<a href="http://yugioh.wikia.com/wiki/Gusto" title="Gusto"><span style="color: blue;">Gusto</span></a>" <a href="http://yugioh.wikia.com/wiki/Monster_Cards" title="Monster Cards"><span style="color: blue;">monsters</span></a> from your <a href="http://yugioh.wikia.com/wiki/Graveyard" title="Graveyard"><span style="color: blue;">Graveyard</span></a> to the <a href="http://yugioh.wikia.com/wiki/Main_Deck" title="Main Deck"><span style="color: blue;">Deck</span></a> to <a href="http://yugioh.wikia.com/wiki/Draw_a_card" title="Draw a card"><span style="color: blue;">draw</span></a> 1 card.<br />
<br />
like i said before they're focused on special summoning their friend from deck and after that return it to the deck to be used again by using Caam or Psychic Overload effect. their weakness is that they didn't have decent power and decent speed to gain advantage to nowadays Meta. but all of their Synchro is pretty good. Gulldos can destroy 1 face-up monster right away after being synchro summoned by using other Gusto as the Synchro material, Eguls allow you to get rid of face-down card that opponent set, and also Sphreeze can gain advantage by adding 1 Gusto card from your graveyard and can't be destroyed by battle. also her effect that inflict damage to the opponent via battle phase is work exactly like the "Yubel - The Ultimate Nightmare" with a better effect since other Gusto monster in your field also gain the effect.<br />
<br />
Wynnda and Gulldo is just like a partner, each time your Wynnda being destroyed by battle you can special summon your Gulldo and if your Gulldo is sent from the field to the graveyard (yes sent!! can you imagine it?! eventhough you get Torrential Tribute'ed when you summon Gulldo you still can activate it's effect!) you can special summon your Wynnda and so on. while Caam's job is to return Wynnda and Gulldo to the deck so they can be used again to call each other.<br />
<br />
now here some sample decklist (it is my deck though :P)<br />
<br />
Monster:<br />
1 Gorz the Emissary of Darkness<br />
<br />
3 Caam, Serenity of Gusto<br />
3 Wynnda, Priestess of Gusto<br />
3 Gusto Gulldo<br />
3 Ryko, Lightsworn Hunter<br />
2 Effect Veiler<br />
2 Krebons<br />
1 Psychic Commander<br />
1 Mind Master<br />
<br />
Spell:<br />
2 Mystical Space Typhoon</span></div><div class="MsoNormal" style="line-height: normal;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">1 Tekekinetic Power Well<br />
1 Emergency Teleport<br />
1 Book of Moon<br />
1 Charge of the Light Brigade<br />
1 Mind Control<br />
1 Miracle Synchro Fusion<br />
1 Dark Hole<br />
1 Giant Trunade<br />
1 Monster Reborn<br />
<br />
Trap:<br />
2 Psychic Overload<br />
2 Bottomless Trap Hole<br />
2 Solemn Warning<br />
1 Solemn Judgment</span></div><div class="MsoNormal" style="line-height: normal;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">1 Seven Tools of the Bandit<br />
1 Mirror Force<br />
1 Torrential Tribute<br />
<br />
Extra:<br />
2 Daigusto Sphreeze<br />
1 Daigusto Gulldos<br />
1 Daigusto Eguls<br />
1 Ultimate Axon Kicker<br />
other generic synchro monster<br />
<br />
<i>"breezing winds guide us to the new future and show us the infinite possibilities of this world!! Synchro Summon!! Descend!! Wind Goddess!! Daigusto Sphreeze</i>!!"</span></div><div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: 12pt; text-align: right;"><i><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">-Infinitive Lindwurm</span></i></div><div class="MsoNormal" style="line-height: normal;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">that's all! Infinitive logging off!</span></div><div class="MsoNormal"></div>Unknownnoreply@blogger.com2tag:blogger.com,1999:blog-345428050728421658.post-14572949141302571412011-03-21T17:31:00.000-07:002011-03-21T17:57:44.861-07:00Dragunity, New Meta to TCG<div><div>Hello guys, we're about to welcome a new meta deck called the Dragunity, since there was many unique build using unique cards for dragunity, like their mixing the Red Eyes Darkness Metal Dragon Engine so they could perform a fast special summon or others.<div><br /></div><div>Today, I'm giving some tips and trick for Dragunity deck of my thoughts XD</div></div><div><br /></div><div>Does everyone still remember the old archetype called the Cyberdark? yes it cyber dark, the old archetype from Yu-Gi-Oh GX! , using <span class="Apple-style-span" >Cyberdark Horn, Cyberdark Keel and Cyberdark Edge</span> , all of them have the same effect like Dragunity winged beasts , you could summon those cyberdarks to take phalanx from your grave, special summon it, and you got a level 6 synchro.</div></div><div><br /></div><div>Basically this deck wasn't as fast as the pure Dragunity because with cyber darks you cant synchro Vajrayana like what you did when you summon Dux = Vajrayana and even Vajrayana = level 8 Synchro.</div><div><br /></div><div>I've tried this build on my PSP with some friend and the result was quite good :D</div><div>and also, for the beginners who wanna play dragunity with low budget w/out using any expensive cards such as <span class="Apple-style-span" >Solemn Warning</span> or <span class="Apple-style-span" >Pot Of Duality</span> could try to use this build.</div><div><br /></div><div>So Here are the lists , remember this deck isn't a top tiered deck, this was a troll-fun deck :D</div><div><br /></div><div>Monsters :</div><div>2x Cyberdark Edge</div><div>2x Cyberdark Horn</div><div>2x Cyberdark Keel</div><div>3x Dragunity Dux</div><div>2x Dragunity Legionnaire ( Use 3 copies if you wanna abuse level 5 synchros )</div><div>3x Dragunity Phalanx ( well, the most expensive card here on this deck, you could also use 2 if you have problems with your pocket )</div><div>2x Dragunity Aklys</div><div>1x Dragunity Arms Laevateinn</div><div>1x Dragunity Arma - Mistilteinn</div><div>1x Dragunity Darkspear</div><div><br /></div><div>Spells :</div><div>3x Terraforming</div><div>3x Dragon Ravine</div><div>2x Cards Of Consonace</div><div>2x Mystical Space Typhoon</div><div>1x Dark hole</div><div>1x Book Of Moon</div><div>1x Foolish Burial</div><div>1x Giant Trunade</div><div>1x Monster Reborn</div><div>1x Overload Fusion</div><div><br /></div><div>Traps :</div><div>2x Bottomless Traphole</div><div>1x Solemn Judgement</div><div>1x Torrential Tribute</div><div>1x Trap Stun</div><div><br /></div><div>Extra Deck :</div><div>1x Cyberdark Dragon ( HELL YEAH )</div><div>1x Brionac, Dragon of the ice Barrier</div><div>2x Dragunity Knight, Vajrayana ( you could also you use 3 )</div><div>2x Gaia Knight, Force of the Earth</div><div>2x Iron Chain Dragon</div><div>And other syncrho staples..</div><div><br /></div><div>The main idea of the deck was only Synchro beat, yes level 6 Synchro beat :D</div><div><br /></div><div>So thats for today, </div><div>Bye ~</div><div><br /></div><div><br /></div>Lightsdrakehttp://www.blogger.com/profile/13303773024719026498noreply@blogger.com0tag:blogger.com,1999:blog-345428050728421658.post-6551840976477531542011-03-20T23:05:00.000-07:002011-03-20T23:46:18.318-07:00Trapless Chaos Dandy Dude Turbo<span class="Apple-style-span">so firstly I'm a new member of this blog, and my first post is about my favorite deck decklists, this was an old style of diamond dude turbo deck im running, but this deck was trapless so it could perform maximum topdeckings.</span><div><span class="Apple-style-span">So lets just begin with my Trapless-CDDT Decklist :D</span><div><span class="Apple-style-span"><br /></span></div><div><span class="Apple-style-span"><br /></span></div><div><span class="Apple-style-span">Monsters : </span></div><div><span class="Apple-style-span"><br /></span></div><div><span class="Apple-style-span">2x Destiny Hero Diamond Dude</span></div><div><span class="Apple-style-span">2x Destiny Hero Malicious</span></div><div><span class="Apple-style-span">2x Caius, The Shadow Monarch<br /></span><div><div><span class="Apple-style-span">3x Chaos Sorcerer</span></div><div><span class="Apple-style-span">1x Plaguespreader Zombie</span></div><div><span class="Apple-style-span">1x Gorz, The Emissary of Darkness </span></div><div><span class="Apple-style-span">1x Tragoedia</span></div></div></div><div><span class="Apple-style-span">1x Dark Armed Dragon</span></div><div><span class="Apple-style-span"><br /></span></div><div><span class="Apple-style-span">2x Ryko, The Lightsworn Hunter</span></div><div><span class="Apple-style-span">2x Lyla, The Lightsworn Sorcerer</span></div><div><span class="Apple-style-span">2x Effect Veiler</span></div><div><span class="Apple-style-span"><br /></span></div><div><span class="Apple-style-span">1x Elemental Hero Stratos</span></div><div><span class="Apple-style-span">2x Card Trooper</span></div><div><span class="Apple-style-span">1x Dandylion</span></div><div><span class="Apple-style-span">1x Spore</span></div><div><span class="Apple-style-span">1x Glow-up Bulb</span></div><div><span class="Apple-style-span"><br /></span></div><div><span class="Apple-style-span">Spells :<br /><br /></span></div><div><div style="text-align: left;"><span class="Apple-style-span" style="font-family: arial; line-height: 14px; "><span class="Apple-style-span" ><div style="text-align: left; ">2x Pot of Avarice</div><div>2x Solar Recharge</div></span></span></div><span class="Apple-style-span" style="line-height: 14px; "><div style="text-align: left;"><span class="Apple-style-span" style="font-family: arial; "><span class="Apple-style-span" >1x Charge of the light brigade</span></span></div></span></div><div><div style="text-align: left;"><span class="Apple-style-span" style="font-family: arial; line-height: 14px; "><span class="Apple-style-span" >1x Monster Reincarnation ( you could change this to Pot Of Duality :D )</span></span></div><span class="Apple-style-span" style="line-height: 14px; "><span class="Apple-style-span"><div style="text-align: left;"><span class="Apple-style-span" style="font-family: arial; " >1x Monster Reborn</span></div><span class="Apple-style-span"><div style="text-align: left;">1x mind Control</div><div style="text-align: left;">1x Reinforcements of the army</div><div style="text-align: left;">1x Dark hole</div><div style="text-align: left;">1x 1 4 1</div><div style="text-align: left;">1x Foolish Burial</div><div style="text-align: left;">1x Giant trunade</div><div style="text-align: left;">1x Destiny draw</div></span></span></span></div><div style="text-align: left;"><span class="Apple-style-span" style="line-height: 14px; "><span class="Apple-style-span">1x allure of darkness</span></span></div><div style="text-align: left;"><span class="Apple-style-span"><br /></span></div><div style="text-align: left;"><span class="Apple-style-span">Extra Deck :</span></div><div style="text-align: left;"><span class="Apple-style-span">You'll just need 2 Formulas, 1 Shooting star, 1 Stardust, Scrap Dragon, TGHL, and other synchro staples :D</span></div><div style="text-align: left;"><span class="Apple-style-span"><br /></span></div><div style="text-align: left;"><span class="Apple-style-span">How to play : Draw whore + Swarm synchro beat, I tested this deck with Samurai, and the result was a 4 - 2 Win :D but on the AC i lost once to sixsamurai :D </span></div><div style="text-align: left;"><span class="Apple-style-span">A little reminder this deck wasnt built easy to side, cos you side out 1 card from this deck it will affects the others, :(</span></div><div><br /></div><div>Results : AC using this CDDT , Ranked 17 :( Too bad I got a bad hand when Facing Felix Nata and Jonas </div><div>1st round vs Jonas ( Samurais ) XX , bullied easily , wasnt ready to fightback</div><div><br /></div><div>2nd round vs Brian ( Samurais ) OXO , i lost to a kageki triple kizan beat on the second and on the third i won because of chaos :D</div><div><br /></div><div>3rd round vs Hendry Wijaya ( Samurais ) XOO , Simply won with Chaos Sorcerer as my topdeck :D</div><div><br /></div><div>4rd Round vs Felix nata ( Quickdraw Dopple ? ) XX, Lost due to super bad hands, i got bulb, Plaguespreader, and solar recharge w/out any lightsworn monsters on my hand.</div><div><br /></div><div>5th Round vs Caesar/Seigi ( Zombie ) OO , I won on first with beatdowns using caius , and for the second round i got Shooting Star, Chaos Sorcerer, Scrap Dragon and Chaos Sorcerer for the win XD</div><div><br /></div><div>oh btw, im not using Trago and Stratos on the AC, i changed it into some other cards like Dark Grepher and adding 1 more Ryko<br /><br /></div><div>Credits : Nicholas Mulianto ( Altus ) for the deck idea</div><div>Longlive DDT! </div><div><br /></div><div>that's all for now :D bye bye </div></div>Lightsdrakehttp://www.blogger.com/profile/13303773024719026498noreply@blogger.com3tag:blogger.com,1999:blog-345428050728421658.post-28098009810476977762011-03-17T13:59:00.000-07:002011-03-17T14:46:15.186-07:00Chaos OMG (OjaMachine Gun) Reloaded - feat. Debris/HamsterIn this article, I want to discuss about some "underrated" cards and how we can utilize them into a powerful one. <div><br /></div><div>As we know, Ojama is just like a trash. Having no attack and very little defense points, this card seems to be irritating when this card reaches your hand. But, have you ever thought that this card can give you some advantage???</div><div><br /></div><div>The answer is obvious, OMG deck (Ojama Machine Gun). This deck actually utilizes the effect of Snipe Hunter that can dump as many cards as you can to clear your opponent's field. By dumping a "strange" card such as Ojamagic, you can get 3 even worse additional cards in your hand. However, Snipe Hunter turns those Ojamas into a powerful ammunition which allows you to gain card advantages. Though this deck seems to be dead during a while (because the limitation of Snipe Hunter), now, we can use this deck's ability at full power. </div><div><br /></div><div>Additionally, Ojamas are all LIGHT monsters, meanwhile, Snipe Hunter is a DARK one. Thus, we can also add support cards such as Chaos Sorcerer and other DARK staples such as Gorz or Tragoedia (remember you can have a lot of cards in your hand even though you dump it all the time because Ojama cards allow you to gain hand advantage)</div><div><br /></div><div>Still don't feel satisfied? Don't worry, you can still grab synchro advantage for your Ojamas. Cards such as Junk Synchron and Debris Dragon let you perform synchro summon powerful monsters at no cost. Just normal summon them all and you can snatch the fallen Ojamas and turn them to a powerful monster.</div><div><br /></div><div>What's more? You still can add "weird" cards such as Super Nimble Mega Hamster, Effect Veiler, or Thunder Dragon which permit you to gain even more advantage. Remember, Hamster allows you to set an extra monster (such as Ojama Blue) when it's attacked. Effect Veiler allows you to negate effect monsters, and also increase the number of LIGHT monster which means you can summon Chaos Sorcerer easier than before. Thunder Dragon also allows you to gain both hand advantage and graveyard advantage.</div><div><br /></div><div>However, this deck has a crucial drawback. A single copy of Thunder King Rai Oh can ruin your strategy at all. Thus, you get to prepare monster removal such as Dimensional Prison, Raigeki Break (in accordance with Ojamagic), Bottomless Trap Hole, Solemn Warning, or even usual Trap Hole or Smashing Ground.</div><div><br /></div><div>Well, without spending much time, let's see the simple deck list:</div><div><br /></div><div>MONSTERS:</div><div>6x Normal Ojamas -> same way as gadgets. Two sets are the most since you don't want to draw this card in your hand.</div><div>2x Snipe Hunter -> you can also put 3 copies, but 2 is the most efficient one.</div><div>3x Ojama Blue- > 3 is a must number since you will never run out of Ojama; thanks yo Pot of Avarice</div><div>2x Chaos Sorcerer -> utilizing LIGHT and DARK attribute from both Ojamas and Snipe Hunter; Having 3 copies is also possible since you can dump him from your hand to increase the amount of DARK monters in your graveyard.</div><div>1x Gorz -> a certain staple</div><div>2x Mystic Tomato -> allows you to summon Snipe Hunter without worrying about Bottomless Trap Hole</div><div>2x Junk Synchron -> This can allow you to synchro summon a level 5 synchro monster since it can revive any of the fallen Ojamas</div><div>2x Spirit Reaper -> Target for your Debris Dragon, Mystic Tomato, or Sangan. Also, this card helps you stalling when you get a hand full of Ojamas (the worst possibility).</div><div>1x Debris Dragon -> again, it helps you obtaining the fallen Ojamas, and allows you to perform synchro summon.</div><div>1x Tragoedia -> You don't have to worry that this card wil have a verly low attack points since you will get a lot of hand advantage over and over.</div><div><br /></div><div>SPELLS:</div><div>3x Ojamagic</div><div>3x Creature Swap -> swap your "trash monsters" such as Ojama Blue, Mystic Tomato, Sangan, or even Scapegoat Token to gain field advantage. The ideal example is like this: set Hamster, then your opponent will smash it without being able to kill it. Then, special summon Ojama Blue in your opponent's turn as a result of Hamster's effect. Afterwards, flip summon the Blue one and switch her with one of your opponent's monsters by using Creature Swap.</div><div>1x Monster Reborn</div><div>1x Dark Hole</div><div>1x Scapegoat -> helps you summoning stronger and higher level synchro monsters, and also Creature Swap target.</div><div>2x Pot of Avarice -> more hand advantage anyone?</div><div>2x Mystical Space Typhoon</div><div>1x Giant Trunade</div><div>1x Book of Moon</div><div><br /></div><div>TRAPS:</div><div>2x Bottomless Trap Hole</div><div>2x Solemn Warning</div><div>2x Raigeki Break -> Kills this deck's enemy "Thunder King Rai Oh"; remember to dump Ojamagic to grab more advantage.</div><div>1x Mirror Force</div><div>1x Torrential Tribute </div><div><br /></div><div>Suggested EXTRA DECK:</div><div>2x Frozen Fitzgerald -> Ojama + Junk Synchron; having 2500 attack points is strong enough at a single card cost.</div><div>1x T.G. Hyper Librarian</div><div>1x A.O.J. Catastor</div><div>1x Iron Chain Dragon -> Ojama + Debris Dragon </div>Unknownnoreply@blogger.com1tag:blogger.com,1999:blog-345428050728421658.post-85273267992326566062011-03-16T20:55:00.000-07:002011-03-16T20:55:23.317-07:00quasar + shooting?according to shriek, quasar's effect can be used to special summon a shooting star when it is removed from the field.<br />
<br />
Interdimensional matter transporter anyone?<br />
<br />
have fun with quasar and shooting ,supported with kaiba's card :Dblitxerghttp://www.blogger.com/profile/10484179195352255459noreply@blogger.com0tag:blogger.com,1999:blog-345428050728421658.post-52309417250004745962011-03-14T17:50:00.000-07:002011-03-14T17:51:26.511-07:00Tournament Report at Indonesia Asian Championship QualifierLast Sunday we held our 1st Asian Championship Qualifier at CL and there's about 50 participants who joined the tournament,and I'm one of them.<br />
This is the first time I went to an AC Qualifier since this is the 1st one. Didn't get top 8 but manage to do some good duels tho.<br />
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This is my match:<br />
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Match 1 Vs. Ryan ( Macro Drain) 2-1<br />
Game 1: He often summon cyber valley to stall and many survivors with macro but managed to win because he forgot to include cyber end in his extra deck causing him unable to summon his Sin cyber end. WIN<br />
Game 2: Close one with 2200 and 1300. In the end he got 1 set card and I had 1 Fusilier and alius. Made a mistake by attacking with fusilier(chalice'd) and not with alius thus got cylinder right on my face. LOSE<br />
Game 3:Pretty much went good he got nothing to counter my cards.Bad hand maybe? WIN<br />
<br />
Match 2 Vs. Gregory (LS) 1-2<br />
Game 1: JD for the win(for him,not me) LOSE<br />
Game 2: Barbaros beat and honest win me. WIN<br />
Game 3: 1st turn solar and lumina. No skill drain and all my siding didn't come out. Forgot to side nobleman for Ryko,thus I lose. LOSE<br />
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Match 3 Vs. Kevin W/Tri Edge (LSS) 2-1<br />
Game 1: Manage to control half of the game then he got kagemusha and grandmas. turning into a POWER TOOL DRAGON and got dojo with 2 counters. Summon Yoriko and tuned it with PTD into LIFE STREAM DRAGON,got his life point restored to 4000 and I couldn't manage to survive with a 2900 beatstick. LOSE<br />
Game 2: No more Life Stream Dragon or PTD , just a beat down and negate here negate there. WIN<br />
Game 3: Shi En 1st turn and I set 3 cards. Next he summoned another Shi En, I moon got negated, he attack and got prison but negated only to be chained with mirror force. Got no resource and I managed to control from there. WIN<br />
<br />
Match 4 Vs. Anton (LSS) 1-2<br />
Game 1: He swarm the field. LOSE<br />
Game 2: He managed to summon 1 Scrap Dragon and 4 back rows, but I got trunade and smashing in my hand plus draw an Alius. WIN<br />
Game 3: I solemn'd his sword tech but he managed to get resource faster than me. LOSE<br />
<br />
Match 5 Vs. Adam (Macro Monarch) 2-0<br />
Game 1: He was unable to fight against chalice and lance. WIN<br />
Game 2: Same as above. Chalice,lance,and oppression for the win. WIN<br />
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3-2 , didn't managed to get top 8 but got gold series from door prize.(yes, we had a door prize)<br />
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after all it is fun<br />
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Life Stream in a LSS deck is just awesome.blitxerghttp://www.blogger.com/profile/10484179195352255459noreply@blogger.com0tag:blogger.com,1999:blog-345428050728421658.post-80406262500116445742011-03-12T07:40:00.000-08:002011-03-12T08:01:14.077-08:00Good Luck in Asia Championship 2011 Guys!just like Blitxerg stated in the previous post, tomorrow is a big day for Indonesian Duelist, since it's the day when the very first Official Tournament for Indonesia will being held in Colossus Card Center, Mal Ciputra, West Jakarta, Indonesia :)<div><br /></div><div>well to tell you the truth i'm one of the committe that helping the EO, Yopi Effendy on organizing the Tournament, so i won't join the tournament. what can i do now is to cheer my 2 friends Blitxerg and Tri Edge to win the tournament for my sake LOL</div><div><br /></div><div>anyway i also apologize for my absence from this blog for a long time because i'm too busy with my 3rd grade Senior High School final exam, and that will continue for around 2/3 month, so i think i still won't write for this blog untill i finish my Senior High School, thanks and sorry guys :)</div><div><br /></div><div style="text-align: right;">-Infinitive</div>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-345428050728421658.post-10435097796843425662011-03-07T05:51:00.000-08:002011-03-07T05:51:27.472-08:00Preparing for Asian Championship @ Colosus CitraLandYeah,so just like stated above,me and Kevin(tri-edge) going to join the Asian Championship at Colosus Card Center.<br />
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Located at Mall CitraLand and will be held at Sunday 11 March 2011<br />
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The winner gets the ticket to Kuala Lumpur to join the Tournament there.<br />
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I'll be reporting soon after the Tournament ended.<br />
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Hope we could make it :Dblitxerghttp://www.blogger.com/profile/10484179195352255459noreply@blogger.com0tag:blogger.com,1999:blog-345428050728421658.post-98696754506841552011-02-21T20:27:00.001-08:002011-02-21T20:28:26.284-08:00Announcement about RulingsFor those who play the Yu-Gi-Oh! Official Card Game, we always wish to improve the game so that our customers can enjoy an exciting Duel at any time. Though we commonly change the rules of each card we make for the concerns of Game Balance, at this time, we would like to announce we are changing the way monsters' Ignition Effects work.<br /><br />Date of the Ruling Change being applied<br />Saturday, March 19, 2011<br /><br />This ruling goes into effect on Saturday, March 19th, 2011, which is the same date as the release of our Yu-Gi-Oh! Zexal Official Card Game "Starter Deck".<br /><br />The Point of the Rule's Change:<br />Before:<br />Monsters with Ignition Effects could activate their effects at the same time they were Normal Summoned, Flip Summoned, or Special Summoned.<br /><br />After:<br />Monsters with Ignition Effects cannot activate their effects at the same time they were Normal Summoned, Flip Summoned, or Special Summoned.<br /><br /><br />A monster's Ignition Effect basically becomes an effect that can be activated during the Main Phase so long as there is nothing else going on at the same time. So now, if another effect or action is resolving, you cannot activate an Ignition Effect until the timing of that specific effect has ended.<br /><br />You can continue to use the old ruling of using Ignition Effects when you Normal, Flip, or Special Summon until March 18th, 2011 ends. Afterward, it is forbidden to do so from March 19th, 2011 onwards.<br /><br /><br /><br />Notable cards that will be affected by this ruling change:<br />Card Trooper<br />Dark Armed Dragon<br />Dark Grepher<br />Demise, King of Armageddon<br />Dimensional Alchemist<br />Dragunity Knight - Gae Dearg<br />Master Hyperion<br />Mind Master<br />Superancient Deepsea King Coelacanth<br />Tragoedia<br />Worm King<br />Worm Queen<br />Worm Zero<br />Red-Eyes Darkness Metal Dragon<br />Judgment Dragon<br />Lumina, Lightsworn Summoner<br />Chaos Sorcerer<br />Lonefire Blossom<br />XX-Saber Faultroll<br />XX-Saber Gottoms<br />Scrap Golem<br />Scrap Dragon<br />Scrap Twin Dragon<br />Ally of Justice Decisive Armor<br />Ancient Fairy Dragon<br />Armory Arm<br />Dark End Dragon<br />Brionac, Dragon of the Ice Barrier<br />Gungnir, Dragon of the Ice Barrier<br />Junk Archer<br />Karakuri Shogun mdl 00 Burei<br />Blackwing - Gale the Whirlwind<br />Blackwing - Sirocco the Dawn<br />Infernity Mirage<br />Hundred-Eyes Dragon<br />Infernity Doom Dragon<br />Hand of the Six Samurai<br />Legendary Six Samurai - Mizuho<br />Gravekeeper's Descendant<br />Elemental Hero Prisma<br />Test Tiger<br /><br /><br /><br />Notable cards unaffected by this change:<br />Black Rose Dragon<br />Green, Red, and Yellow Gadgets<br />Blackwing - Blizzard the Far North<br />Stardust Dragon<br />MonarchsUnknownnoreply@blogger.com0