Thursday, 28 February 2013

King's pet

So around two weeks ago I got myself a copy of Tiger king , and sit there looking at it's effect. After looking back and forth between this king and my rabbit deck , I realized that I can use this rabbit for the king's pet.

The main combo is utilizing his pet so he could come up to the field early and start ruling the field with formations , mainly tenki and getting reinforcements from the Core Chimails , focused on the horse and the crusader.

And of course this is the current deck that I run and I'm quite impressed with it's speed and could swarm the field easily with multiple kings , with some hope of course.

This is the deck list I'm using for now but might get improved better as I test it through duels

Monsters : 20
2 Rescue rabbit A.K.A the king's pet
3 Gladiator Beast Andal -> They could get back to the deck in case you got 2 of them 1st hand
3 Vorse Raider -> 1900 DARK beast warrior , viruses , AND could be brought out by king's effect along with Andal
3 Core Chimail Urnight -> swarm engine , OR simply a beatstick
3 Core Chimail Crusader -> Urnight's best partner
2 Core Chimail Rock -> Suicider for core
1 Effect Veiler
2 Tour Guide from the Underworld
1 Night Assailant

Spells :12
2 Forbidden Lance
1 Book of Moon
3 Fire Formation - Tenki -> Main Searcher and one of the combo starter
2 Fire Formation - Tensu -> Another combo starter
2 Iron Core of Core Chimail -> Urnight....
1 Heavy Storm
1 Dark Hole

Trap 8 :
1 Solemn Warning
2 Bottomless Trap hole
2 Fire Formation - Tenken
1 Solemn Judgment
2 Horn of Phantom Beast

Extra 15 :

3 Brotherhood of the Fire Fist - Tiger King ( Boss of this deck) -> still looking for one lol
1 No. 50 Black Corn ( those mines remover )
1 Zenmaines
1 Leviair
2 Utopia
1 Gem Knight Pearl
1 Gladiator Beast Essedarri
2 Gem Knight Emerald -> soon
1 Photon Pappilloperative
1 Leviathan Dragon
1 No. 30 Acid Golem


Well maybe the extras aren't much since I can also got with pure beatdowns.... I also got my side decks for going against Skill drain and stuff , but it's self preferences so I'm not gonna post it here.

I'm looking to go with this deck for this format and going to see what I could do with this deck :)


Friday, 1 February 2013

I'm Back with Hazy Flame

Yep , just like what the title said...

Here I am , back to the world and starting a new journey with ... well not a strong one , but quite good in combo and got a strong card for a boss card.

Hazy Flame

An archetype consisting level 6 FIRE monster that utilize in swarming the field and easy summoning to get the  boss quickly into the field and start rampaging with it.

Hazy Flame Basiltrice requires 2 OR more (max. 5) level 6 FIRE monsters as it's material for XYZ summon. For Basiltrice to get it's effect(s), you need to have at least 3 materials. Doing this might be hard enough knowing that it's a rank 6 XYZ monster and we know that bringing out 3 or more level 6 monsters is hard enough to do. That's when their pillar start to kick in. It's effects lets you to normal summon hazy flame monsters with one less tribute, making it free normal summon and let you to attach 1 Hazy Flame monster from your hand or field to one of you XYZ monster on the field.

Once you get your Basiltrice with at least 4 materials, it turn into almost an impenetrable fortress, and this is one of many way to win in this deck.

This deck mainly focusing on special summoning many level 6s and start XYZ summoning boss monsters such as Bounzer and M7 to control the field.

There are many ways to utilize this deck, but from many cards available , I decide to use Goka and Manticore because all of them are level 6 FIRE monster and have a unique way of special summoning, especially the dumping monster part.

here goes the deck list for my build and still in development progress of course



Some of you might have noticed that I put 1 Plaguespreader and 2 Krebons and might contradict with Griffin but sometimes you just need an emergency wall like krebons or emergency tribute fodder and we can always discard Griffin for Manticore or Peryton 's effect.

Well that's for today and I hope for getting feedback from you guys for this ...

I hope you a happy duel 


Tuesday, 12 June 2012

Run Out Of Gas...

Hi, I'm blitxerg and maybe this is my last post here :(
it's sad to announce this but this is the only way, since I couldn't keep on posting about yugioh anymore :s

but as I promised last time(yeah it really took a long time) I'll post a decklist for the stun deck
well, maybe this deck looks fragile but it has it's own pace ...

here goes :

Monster :
3 KM Crusader
3 KM Wall
3 KM SandMan
3 Block Golem
3 Gigantes
3 Jujitsu Master
3 Gransoil

Spell:
3 MST
1 Monster Reborn
1 Dark Hole

Trap:
3 Call Of The Haunted
2 Solemn Warning
1 Solemn Judgment
2 Bottomless Trap Hole
2 Torrential Tribute
2 Safe Zone
2 Fiendish Chain

Yes, This is a heavy trap deck so usually you would like to add 1 or 2 night beam to your side deck to destroy your opponent's decree



On a second note, I might moving to a new one and start something new, and will be likely a TCG blog, not only for Yugioh but for other TCGs as well

Last word, may the best duelist win :D

Saturday, 31 March 2012

Let's Rock and Roll!

Few rock supports are included in Return of the Duelist and I think of no other than the old rock stun :D

can't wait for further information about them and soon after that, I'm going to post the deck list :D

Saturday, 24 March 2012

Resurfacing~

Hi guys, it's me, blitxerg

I know that for a past few months, this blog got no updates at all, and looks like an abandoned blog...

Many things happened...

infernus retired from a duelist, starting to play another card games

tri-edge, he got his own team and blog now so I don't think he won't contribute much for this blog from now on...

Thus leaving only me in charge of this blog...

For me myself I got few things to do in univ, also for these few months I felt that I lost my spirit for duelings...

But then after all I think I will return and once again write on this blog :D

I hope you guys can still visit this blog and be a good blog for you :D

Thanks for our readers, now and then, and let's start the duel!

Friday, 2 September 2011

Xyz Material TCG Official Ruling

ok after a certain someone announce a ruling about Xyz and raise Tour Guide price to 200$, now Konami had announce the official ruling of Xyz, and deny the rule that a certain someone create. Anyway let's go to the main topic shall we? So:


thanks to my team mate, Cosmos whom upload the pict to my Team FB Group.


so basically:
1. no +3 for your Tour Guide + Gold Sarco post PHSW
2. no Tengu spam when you overlay Tengu into an Utopia
3. no Raigeki when you overlay Absolute Zero
4. sent PsZ to the Graveyard when you detach him after Special Summoned him by his own effect
5. sent Quillbolt to the Graveyard when you detach him after Special Summoned him by his own effect
6. bye-bye Tour Guide + Sangan Combo
7. hello Plaguspreader + Quillbolt Combo
8. hello immortal Gachi Gachi Gantetsu
9. bye-bye ******

that's all, so~ Infinitive log out!

Friday, 22 July 2011

massive reprint!! is this troll or...

This is one of the hot topic in TCG teritory now, many people and i mean many is really a lot of people thinking that Konami started to mess with them and troll them by reprinting all of expensive card into a cheap one, which i think that they're... err pathetic, and now i will tell you about my opinion in this mass reprint case.

Well, first thing first i admit that a lot of people were in a big loss because of this reprint, since now Pot of Duality price is no more then just a mere $8.00 (according to internet price), and Kristya price is also get a big drop from $90.00 to $50.00 (you can even get the Super one with only $5.00) but never forget, this is a game dude, not a place to search a profit in the first place, so blame yourself for piled a lot of Kristya and PoD. And now let's get to the main Topic,are we being trolled? or not? well of course the answer is...

no!!

They never think to troll their player, i never get what ppl think by saying that they are trolling the player, the answer why they do a massive reprint is first to get a more profit for themself of course, and second to make the access to good card easier, also like i already mention before that this is a game in the first place, so of course they would think how to get more player into their territory, and so of course they gonna do something like this to gather more people to play their game, this is a predictable if you think it carefully.

Also if you look closely at Yu-Gi-Oh! history, you'll recognize one thing about the difference price that TCG and OCG have, how in OCG is really easy to create a competitive deck while in TCG is really hard to create one, and then one name will appear on your mind... If you remember the time when YGO TCG is still in the past era when  how a card with $400.00 Price is not a surprise (looking at how expensive is CCV and DAD when DAD Tele is still dominating), yeah, yeah i know about something like 'seller is the one who decide the price' this is one of wrong though that player had. I mean of course Seller is the one who decide the price, but once again think about it carefully if DAD were never printed in Secret Rare and make it hard to found in it's expansion, will seller place $200.00 for it's price? just think what if DAD printed in rare, of course seller won't place $200.00 on it's price, so rarity is indirectly affected the price, well what's done is done, now let's back to the topic. IMO they wanted to change this perspective of player that think 'only people with a lot of money can play competitive in tournament' though at the past, now with this a lot of reprint (and maybe more reprint in the near future for Warning etc), player didn't have any excuse again for being unskilled by saying 'this card is expensive so i can't buy it!' because  is already and gonna reprint a lot of card!! that's why never think they are trolling you! because what they do is for the sake of this game and for the sake of the competitiveness that this game had! wouldn't it be fun if the tournament get more difficult because now every person can have their own Duality and Kristya (and maybe Warning in near future)? well if you want an easy win and didn't want to compete just play Yu-Gi-Oh! Tag Force 6, it's easier you know?

okay that's all! bye for now guys!

Monday, 18 July 2011

Core Chimail Infernus Combo: No 10: Shirokishi Illuminator + Zenmai Armored Zenmaister Loop

okay, first Infernus is my ID in the biggest YGO forum in Indonesia (in case you're wondering what 'Infernus' mean), and also i kinda dedicate myself to use the unique Archetype Koa'ki Meiru untill it's full potential, and i can't hold myself but to experiment further in my lovely archetype when i heard that there'll be a card that you can summon by just having 2 cards with a same level in your field from your extra deck, and then i found this unique loop, though it's kinda hard to pull and can't be used in 1st turn, it's still fun to try to pull it of and make your enemy 'WTF', okay now so let's go to the main topic shall we?

first we already had this card named 'Zenmai Armored Zenmaister' from the Generation Force, in case you didn't know the card:



2 Level 4 monsters
This cards gains 300 ATK for each of its Xyz Materials. Once per turn, you can detach 1 Xyz Material from this card to select 1 face-up monster on the field that you control. Flip that monster into face-down Defense Position. During the End Phase, the selected monster is flipped into face-up Attack Position.


and next we get a new Numbers card from the Photon Shockwave named 'No 10: Shirokishi Illuminator'



3 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card; send 1 card from your hand to the Graveyard and draw 1 card.


maybe some people still not realise it or won't realise it, but this two new card bring a new hope to Koa'ki Meiru! so first you must have this card in your field and hand to pull this awesome combo:

Hand:
1 Koa'ki Meiru Urnight
1 Iron Core of Koa'ki Meiru
1 Monster Reborn/Urgent Synthesis (only if you have an Iron Core in your graveyard)

Field:
1 Koa'ki Meiru Urnight
any Koa'ki Meiru Monster

you can prolong the combo by having 1 Core Transport Unit either in your hand or your field and another Urgent Synthesis/Monster Reborn in your hand

to do it:
1. Reveal your Iron Core to use Urnight effect and special summon any Koa'ki Meiru Monster from your Deck to your field
2. Overlay both of your random KM to Exceed Summon Zenmai Armored Zenmaister
3. use Zenmai Armored Zenmaister effect to flip Urnight into face-down defense position by detaching 1 Exceed Material
4. Flip Urnight again into face-up attack position then use Urnight effect once again to summon another random KM
5. now since you still not use any of your normal summon yet, normal summon your second Urnight and use it's effect to grab another random KM
6. Overlay your Urnight with another 2 random KM and Exceed Summon Shirokishi Illuminator, and now you have 1 Shirokishi Illuminator + 1 Urnight + 1 Zenmaister in your field
7. activate Shirokishi effect and detach Urnight, you can then discard one card (anything) and draw 1 card
8. use your Monster Reborn/Urgent Synthesis to Special Summon the detached Urnight and use it's effect to summon another random KM
9. you can attack your enemy with your field full of monster or you can skip this step to the next step
10. Overlay your Urnight and that random KM to Exceed Summon either Hope, Roach or another Zenmaister! and voila you have 3 Exceed in your field now + 1 Urnight in your field now!

to prolong the loop:
11. overlay both of your Urnight and the random KM and Exceed Summon another Shirokishi Illuminator
12. detach Urnight again and discard 1 card to draw 1 card
13A. if you using Urgent Synthesis before and you have Monster Reborn now in your hand, you can use it to revive the detached Urnight and make it special summon another KM
13B. if you didn't have any Monster Reborn but you had another Urgent Synthesis + Core Transport Unit in your hand or field, you can use CTU effect to discard your core and grab another core and then use the Urgent Synthesis, but if you have another core in graveyard you can just use the Urgent Synthesis and revive the detached Urnight and special summon another KM
14. if you not yet enter Battle Phase you can enter it now to give massive damage or you can skip it again just like before and continue to the next step.
15. since you can't have another Shirokishi Illuminator and it's impossible to use the 3rd Urgent Synthesis or another Monster Reborn, just overlay both of your Urnight and KM random to Exceed Summon Hope or Roach or Kachi Kochi Dragon or Zenmaister
16. and voila you have 4 Exceed Monster now! and if you still not enter the battle phase, you can enter it now!

the card that being used:



During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Beast-Warrior-Type monster in your hand. Once per turn, you can reveal 1 "Iron Core of Koa'ki Meiru" in your hand to Special Summon 1 Level 4 or lower "Koa'ki Meiru" monster from your Deck, except "Koa'ki Meiru Urnight".




During your Draw Phase, if this card is in your Graveyard, you can add this card to your hand instead of drawing, and/or send 1 "Koa'ki Meiru" monster from your hand to your Graveyard to add this card to your hand.




Return 1 "Iron Core of Koa'ki Meiru" from your Graveyard to the Deck. Special Summon 1 Level 4 or lower "Koa'ki Meiru" monster from your hand or your Graveyard.




Once per turn, you can discard 1 card to add 1 "Iron Core of Koa'ki Meiru" from your Deck to your hand.


the other card is staple and i though all of you must already know what the effect of those card is, anyway that's all folks see you next time!

Saturday, 11 June 2011

Card Rulings (For Debris-Dandy-Doppel Theme Decks)

For those who run this kind of decks, please do take attention to this post. Since I play in DN too, I often encounter noobs who can only do netdeck without fully understanding the entire effects and rulings as well. This is one of my experience: I played with a "stupid noob" who ran Debris Dandy deck. I found a lot of misconception in card rulings during the duel with him. Though I tried to warn that JERK, he didn't listen to me as if he were the strongest duelist in this world. Luckily, I could beat him in a fair and square way. Okay, back to the main topic. The following will discuss some of cards rulings that most likely to be used in Debris Dandy Deck:

1. Reborn Tengu:
Please note that Reborn Tengu's effect WILL NOT be activated when this card is removed from the field while he is face down.
However, Tengu's effect will still be activated though if he is destroyed by battle while he is in face down position (See Mr Bahamut response below. Thanks a lot before for fixing my misunderstanding). What does it mean? The insanity of Reborn Tengu will be along us until OCG prints it (I am sure this card will not be available in two or three following banlist).

2. Doppel Warrior:
You use your Doppelwarrior to syncho summon, but then your opponent negates the synchro summon by using Solemn Judgment, Solemn Warning, or Royal Oppression. What will happen next??? (please note that this ruling is only mentioned in Japanese YGO Wikia. You will not find this ruling in YGO Wikia)
YOU WILL NOT GET ANY TOKENS FROM Doppelwarrior because the synchro summon is not considered hit the field.
Since the text mentions that you can special summon 2 tokens when Doppelwarrior is used as a synchro materials not synchro summon. Thus, tokens will appear if the synchro monsters hit the field. Again, if you could special summon two Doppel Tokens though your synchro monster is canceled, Doppelwarrior's rarity WOULD become higher than RARE only.
Here is the link: http://duelingdays.blogspot.com/2011/05/doppel-warrior-ruling-update.html (credit for duelingdays.blogspot.com)
P.S. Mr Bahamut posted the same thing regarding Doppelwarrior, but no one trusts me. Noobs are really annoying in DN


3. T.G. Hyper Librarian:
Here is another debatable card. When you summon this card, YOU WILL NOT DRAW from your deck. Also note, when the synchro summon is negated (via Royal Oppression, Solemn Judgment, or Solemn Warning), YOU WILL NOT DRAW too.

4. Junk Warrior:
When you summon Junk Synchron and revive Doppelwarrior (in order to synchro summon Junk Warrior), *edited* YOU STILL GAIN ATK POINTS from your Doppel tokens.

5. Debris Dragon:
Though this card will negate the effect of a monster that is revived, YOU STILL CANNOT REVIVE any monster which has "This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by..." written text. In addition, you can't revive Spirit type monster such as Kinkya-Byo.

*edited* sorry for the ruckus made, but you still can boost the atk of Junk Warrior since doppel warrior IS NOT a mandatory,and Junk IS A mandatory,so junk will goes to CL1,and doppel goes to CL2. Thus tokens comes out first,then followed by junk's effect to boost it's attack.

Well, some noobs who can only do netdeck (Debris-Doppel hybrid with TGHL obviously) are really annoying in DN. They can only kick the A.S.S. button when they feel they are going to lose or unsatisfied with the ruling. This only shows that noobs develop no sportsmanship and play just for a mere win. Anyway, my following post will discuss some type of people in DN (kinda a fun post). Thus, you can also learn how to pick a "random-but-good" opponent when you play DN.

This topic has been edited by Blitxerg, and hereby I beg your pardon for this mess.

Friday, 10 June 2011

Card Review: Black Luster Soldier - Envoy of the Beginning


This may probably be my very first post which is related with card review (or card of the week). Well, this old card seems to be "suspicious" because of his appearance in the upcoming series of Gold Series 4. Then, why do I discuss this long-banned card? Well, there is something clings on my mind, but please do take it as a grain of salt since I am not responsible in arranging the banlist.

In my opinion, this guy may probably be unbanned (back to limited again). This is just a mere speculation and my argument is still debatable. The following will explain why I think that this guy will be probably unbanned:

1. Nowadays, most decks are fast-paced theme. Most meta decks are able to perform multiple special summon or even synchro summon within a single turn and unleash an OTK blow (leaving the player's field with multiple monsters with gigantic attack). Thus, this card will be a kind of "punishment" for those who cannot finish their OTK within a single turn.

2. Chaos Sorcerer is now out of the list. Why should this card still be banned? In fact, this guy is a "giant" version of Chaos Sorcerer (with higher attack, defense, and even level). His drawback which appears as a result of banishing a monster is pretty painful since your opponent will be able to take him down in the following turn.
Well, we may think that this guy has another effect which can attack once again if he can destroy your opponent's monster. Though the second effect is pretty powerful, I think it is not as broken as previous meta. Remember, we, right now, have a fast-paced meta which allows players to swarm their field with tons of monsters within a single turn. Thus, again, this card will be a kind of "punishment" for players who spend their resources without attempting an OTK blow.

3. Cards like Solemn Warning, Solemn Judgment, Royal Oppression, Bottomless Traphole, and also Torrential Tribute are now played in each deck. These cards are pretty good in order to secure players field from being rampaged by this guy. In addition, cards like Dimensional Prison, Mirror Force, Dark Hole, and even Synchro Monsters like Trishula, Brionac, and Black Rose Dragon are enough to remove him from the field if players who summon him cannot end the duel. In brief, this card is less threatening than before since most decks run a lot of blocker cards.

4. Deck theme. We may think that this card is a "horrible" warrior for Junk/Debris hybrid theme deck. Yes, it is true because this card can be an irritating addition for the terrifying Junk Debris theme deck. However, I find that this card is not so compatible in some meta decks such as Gladiator Beast, Machine theme (Gadget, Machina, or Karakuri), and also X-Saber. So, this argument is still disputable.

5. It is now reprinted in GLD-4. This may probably be a sign that this card will be unbanned. However, this argument is also still disputable as well since in OCG card sets, this guy is still hard to be obtained. Despite of that, I have a strong feeling that this guy will not be a waste gold rare card in GLD-4. Just like GLD-3 series, I found there is no waste gold rare cards. All of those reprinted cards are nice and good to overcome the "overpriced" cards.

Now, I will talk about GLD-4 series briefly. So far, the revealed cards are nice and good, especially the gold rare cards since we can obtain some "overpriced" cards such as Doomcaliber Knight, Toon Table of Contents, and also Tytanial, Princess of Camellias. In addition, Konami also allows players to foil their decks by upgrading rarities by cards such as Morphing Jar, Royal Oppression, and also Grave Keeper's Spy. However, for common cards, it's a bit disappointing for a moment though it is just a little portion of the whole common cards in this series. I can only hope that the last six gold cards will be "overpriced" cards again, and the common cards will be highly sought cards.

Well, that's all for today since my college is in semester break right now, I may probably be able to update this blog weekly.

Thursday, 9 June 2011

Infernities

Since the limitation of Infernity Launcher, Infernities seem to have a hard moment to compete with other meta decks which are faster and more balance than Infernities. However, the release of Tour Guide from the Under World and Empty Space Sea Serpent Levaliel from the upcoming series of Generation Force will give a new strength for Infernities.

Before discussing about the upcoming combos which utilize those new cards, I will begin by explaining the most obvious combo in Infernities. Yes, it is Hunder-Eyes Dragon Loop. How does it work? For those who still don't understand how the combo works, please read the passage below carefully:

  1. The beginning phase:

    The must cards that have to be in your graveyard are Infernity Archfiend, Infernity Necromancer, Infernity Avenger, and at least one (or two if you want to do the loop three times) Infernity Mirage. Then, the other possible optional cards that you may have (in order to help you completing your loop): Stygian Street Patrol in your graveyard along with Infernity Archfiend / Mirage in your hand OR One For One / Infernity Mirage in your hand OR a set Call of the Haunted / Archfiend's Roar in your field.

    Here are some possible versions of the beginning of the loop:

    Ver. 1: (utilizing Stygian Street Patrol)

Banish your Stygian Street Patrol to special summon Infernity Mirage to your field. Tribute it and special summon Infernity Archfiend and Infernity Necromancer. Next, use your Archfiend's effect to take Infernity Launcer from your deck and set it immediately. Lastly, Use Necromancer's effect to revive your Avenger to your side of the field.

Ver. 2: (utilizing One for One)

Active One for One to special summon Infernity Mirage from your deck. Then, tribute it to special summon 2 Infernities (Archfiend and Necromancer). Then, repeat the same way once you have those monsters as previous example

Ver. 3: (utilizing Call of the Haunted / Archfiends Roar)

Active CotH or Roar to special summon Infernity Archfiend. Then, active his effect to grab one Infernity Mirage to your hand. Normal summon your Mirage and tribute it in order to special summon Infernity Necromancer and Infernity Avenger. This version is a little bit harder to commence the loop than the previos two (because you will not be able to retrieve your Infernity Launcher unless you have one more Infernity Archfiend in graveyard to be revived by Infernity Necromancer)

  1. The mid phase:

    The must cards that have to be available:

    Field: Infernity Archfiend, Infernity Necromancer, and Infernity Avenger. I assume that we have already used all of their effects (all of these cards are mandatory and required).

    Hand: Infernity Launcher (optional). You can set it in order to active the “handless” combo.

    Graveyard: at least ONE Infernity Mirage (mandatory).

First, synhcro summon the first Hundred-Eyes Dragon (HED) via those three Infernities (4+3+1=8). Then, active HED's effect by removing Infernity Mirage from your graveyard. Tribute your HED (since it has gained Infernity Mirage's effect) to special summon Infernity Archfiend and Infernity Necromancer. Use Infernity Archfiend's effect to grab Infernity card (usually Infernity Barrier) and use Infernity Necromancer to bring your Infernity Avenger back to the field. Once again, synchro summon the second HED and remove the second Infernity Mirage from your graveyard. Then, repeat the same way as previous example (you will add another Infernity Barrier and have three Infernity monsters – Infernity Archfiend, Infernity Necromancer, and Infernity Avenger).

  1. The end phase:

The required cards that must be available:

Field: Infernity Archfiend, Infernity Necromancer, and Infernity Avenger. I assume that we have already used all of their effects (all of these cards are mandatory and required).

Begin your last step by synchro summoning those three monsters into Infernity Doom Dragon (so you can use your set Infernity Barriers which have been retrieved by your Infernity Archfiend during the loop).

If you have an Infernity Launcher, you can active it to gain one more extra synchro summon. Yes one more synchro summon (you will gain tons of insane advantages if you can complete the loop perfectly), active it and send it to special summon Infernity Archfiend and Infernity Necromancer. Active their effects to retrieve whatever you want; then synchro summon them (usually Stardust Dragon to have an extra protection).

So, at the end of the loop you will have the following cards:

Field: Infernity Doom Dragon and one more level 8 or 9 synchro monster (if you use Infernity Launcher during your loop).

Two or three Infernity Barriers which are enough to lock your opponent's further movement.

Are there any drawbacks? Yes, there are some disadvantages that can be distracting. Your opponent's backrows can threaten your combo from being smoothly performed. Thus, you should begin your big play by using Giant Trunade or Trap Stun to secure your game. In this case, Seven Tools will not be so helpful compared to Trap Stun. Luckily, there is only one Book of Moon that can block your synchro summon. Be aware of Effect Veiler which can shut your Archfiend or Necromancer. In brief, though this combo can bring massive advantages if you can satisfy it perfectly, the obstacles that must be dealt with are enormously large and crucial.


Despite of that, I am going to talk about some new supports for Infernity cards:

  1. Tour Guide from the Under World:

    This card is an awesome addition for Infernities. You simply need to normal summon this card and special summon Infernity Necromancer from your deck. Though Necromancer will lost its effect, the most important thing that you want to achieve is neither its effect nor synchro summon. Yes, it is exceed summon!!!

  2. Empty Space Sea Serpent Levaliel:

    This exceed monster has a connection with your Tour Guide. Once you have those monsters (Tour Guide and Infernity Necromancer), feel free to exceed summon this guy. Its attack is not interesting, but its effect is so insanely awesome. What is that? It helps you to retrieve your banished Infernity Mirage after you run you loop as it is mentioned in the first part. What does it mean? This means that more synhcro summon can be obtained by using this card. Interesting?

  3. Archfiend's Roar:

    This old card seems to be a trash before, but this card right now seems to be a “valuable” choice for your Infernity deck. Why? Simply by activating this card, you will be able to special summon Infenrnity Archfiend from your graveyard and gain his effect to add one more card from your deck. It means that this card is a +1 in Infernity deck.

  4. Fabled:

    I somehow think that Fabled can be a great addition this deck since it demands to be discarded to the graveyard in order to launch their madness. I think I may probably post it in the future.

    Well, I think that's all about Infernites. I am so excited with what will happen to Infernities after the presence of these 2 cards in your deck. Since so far, the play style of Infernities is really awful and disappointing. In fact, Infernities are like a double-edged blade in which it can be so powerful and terrifying once you can unleash the complete combo. On the other hand, if you fail to run the combo thoroughly, you will be "punished" since you have lost most of your cards in your hand.

Tuesday, 7 June 2011

Don Zaloog MK03

First,I'm sorry for not posting for a long time since got too occupied with college and stuff. And since photon shockwave haven't released yet, I'll post a deck that I made by myself and proved quite good.
Well,maybe it is weird to see the title stating Don Zaloog MK03 and there's no MK01 or MK02 . Actually this is the current deck that I run in DN and pretty much fun.

Monster:12
3 Don Zaloog
3 Cliff the Trap Remover
3 Breaker the Magical Warrior
3 Thunder King Rai-Oh

Spell:11
1 Dark Hole
1 Monster Reborn
3 Pot of Duality
3 Shrink -> I choose shrink over burden because it can saves my monster from BTH and also from battle
2 MST
1 RotA

Trap: 17
2 Solemn Warning
1 Solemn Judgment
1 Trap dustshoot
1 Mind Crush
2 Drop Off
1 Torrential tribute
1 Dust Tornado
3 Drastic Drop Off
2 Bottomless
3 Compulsory -> for bouncing back your own monster or bouncing back those tuner/synchro

Well this deck isn't really perfect but can give you advantages if run correctly

Anyway, my ID in DN is Blitxerg so if you guys happen to see me then come and join my duel :D

Wednesday, 18 May 2011

Scraps...

Honestly, I somehow feel that Scrap has got a lot of support from each booster pack, but we have never seen any scrap-based decks among the top deck in the YCS competition. What's actually wrong? The answer is because of the other deck. As we know, Gravekeeper deck is much easier to be played than Scrap; also, an early Necrovalley can shut this deck down (start from Scrap Chimera, Scrap Orthos, and many more).

Despite of that, I am interested by Reborn Tengu, a newly released card fom EXCV (TCG Excl card). To be honest, I really admit this card "powerfulness". Having a high attack and self-replacement ability, this card is a better version of Destiny Hero - Malicious who requires to reach graveyard first in order to release his brutality. In addition, Reborn Tengu is a good bait for your Scrap Dragon. Why? The answer is obviously Tengu's self replacement ability.

Now, the only problem that we have to think carefully is Necrovalley. Since we can only get rid of that card by relying only on 2 MST's and one Giant Trunade, we have to add some extra cards that can be used to stop an early Necrovalley. Remember, a GK deck usually has 5 Necrovalley for its first turn (3 GK Commandants and 2 Necrovalleys itself).

A Scrap deck usually runs a lot of monster to be dumped to graveyard, and most likely it runs monsters that have advantages in graveyard too (Dandylion, Junk Warrior, Doppelwarrior, etc). Thus, we have to consider what Spell/Trap cards that can be used in order to block Necrovalley.

Here is an example for standard version of Tengu Scraps:
P.S. This deck is actually based on Tengu Scraps Deck created by Mr. DSummon from duelingdays.blogspot.com. I somehow feel that his Tengu Scrap theme deck is pretty awesome. Despite of that, I give some additional changes for this deck in order to be a little bit cheaper.

MONSTERS: (18)
3x Scrap Chimera
2x Scrap Orthos
1x Scrap Beast
1x Scrap Goblin

3x Reborn Tengu
1x Gorz the Emissary of Darkness
2x Effect Veiler

2x Card Trooper
1x Debris Dragon
1x Glow Up Bulb
1x Dandylion

SPELLS: (14)
3x Scrapyard
2x Scrapstorm
2x Mysctical Space Typhoon
1x Giant Trunade
1x Monster Reborn
1x Dark Hole
1x Book of Moon
1x Mind Control
1x Foolish Burial
1x Monster Gate

TRAPS: (8)
2x Seven Tools of the Bandit
2x Bottomless Traphole
1x Solemn Judgment
1x Torrential Tribute
1x Mind Crush
1x Trap Dustshoot

As a scrap player, we should have known that whenever your Scrap Dragon is hit by Solemn Warning, Solemn Judgment, Bottomless Traphole, or even Royal Oppression, we still CAN active its effect to take one scrap monster from graveyard.

I don't like to use Lightsworn cards in this deck since it will consume at least 4 slots in your deck (2 Lyla, a Ryko, and a Charge of the Light Brigade). I decide to replace them by using 2 Card Troopers, a Debris Dragon, and a Dandylion. Card Trooper can be used to stall and waste your opponent's card (if they use Hand of the Six Samurai or Gravekeeper's Descendant). In addition, Card Trooper is good target for your Debris Dragon to summon Black Rose Dragon (once again, another way to destroy Necrovalley). Dandylion and Glow Up Bulb are cool targets to be dumped in addition of your Scraps.

MONSTERS:
I decide to run Breaker the Magical Warrior just like what Mr. DSummon has picked on his deck. Breaker works better among other Spell/Trap destroyer such as Twister and Dust Tornado to overcome an early Necrovalley. Dust Tornado is good, but it is too slow since we get to set it first before we can active it. Then, Twister is really conditional since it can only hit a face up card. In addition of that, we can use Breaker to destroy other Spell/Trap cards such as Dimensional Prison, Mirror Force, or other unchainable Traps. Interestingly, we can also use Breaker to push opponents to use Solemn Warning and Bottomless Traphole. That's not the end, we still get an extra advantage. Yes, we can synchro summon Arcanite Magician (via Scrap Goblin) to destroy even more cards on the field. So, how do you think to include 2 Breaker the Magical Warriors in your main deck?

Scrap Orthros is used as a substitution for your Scrap Beast. If you want a budget friendly version, you can use 2 Scrap Beasts and a Scrap Orthros. Basically, Orthros is faster than any Scrap monsters I have ever found. Consider this example, you have an Orthros in your hand and a Scrap Dragon in your field. You can push your opponent simply by special summoning Orthros, then self-destruct it, afterwards grab a Scrap Chimera from your graveyard. Finally, you can make another Scrap Dragon in your field which is really irritating for your opponent.

SPELLS:
It is a standard built for a typical Scrap deck. Nothing needs to be explained. All are common and obvious.

TRAPS:
I don't want to use any Solemn Warning. Though that card is powerful, I think Seven Tools is more flexible. Why? Seven Tools of the Bandit can be chain to other trap cards that can harm your big play. In addition of that, it can also be so surprising. Consider this example: you have a Scrap Chimera and are ready to synchro summon Scrap Dragon. You may probably guess that your opponent may have set something that can ruin your strategy (Bottomless Trap Hole, Solemn Warning, or Solemn Judgment). If you run Trap Stun, for instance, your opponent will notice that this is the beginning of your big play. Thus, they become aware about your threat. However, if you decide to use Seven Tools of the Bandit, they may be less aware since Seven Tools will become a surprise.

What is more, Seven Tools also works better than Solemn Warning. Though Solemn Warning is really powerful, you may think that Seven Tools is better. For instance, you want to summon a monster. If you have a set Seven Tools, you will feel more save compared to a set Solemn Warning. In addition of that, Seven Tools of the Bandit can be used to overcome your opponent's Gladiator Beast War Chariot. Remember, GB War Chariot can be a pain in this deck, especially if your opponent recycle it by using Equeste. Thus, Seven Tools works better than Solemn Warning in this context (you also just have to pay 1000 LP instead of 2000 LP). Moreover, Seven Tools is also cheaper than Solemn Warning. (You can get 4-5 Scrap Dragons if you don't use 2 Solemn Warnings)

Sunday, 24 April 2011

E Knight

So, as DarkGaia requested I tried to make a Gem-Knight deck combined with E heroes. Since all Gem-Knight got earth attribute, this deck main combo is to special summon fusion and utilize amber's effect to retrieve monsters that are removed from play with miracles. Gonna do some test to make this deck into a good one

Here's the list :


21
1 E hero Stratos
3 Gem-Armadillo
3 Gem-Knight Garnet
3 Gem-Knight Amber
3 Snowman Eater
2 E Hero Heat
2 Gem-Knight Alexandrite
2 Gem-Knight Emerald
2 E hero Alius
13
3 Gemini Spark
3 Miracle Fusion
2 Supervise
2 Gem-Knight Fusion
1 Hidden Armory
1 Paralel World Fusion
1 Mystical Space Typhoon
6
2 Pyroxene Fusion
3 Royal Decree
1 Return from Different Dimension

Extra Deck:15
2 Gem-Knight Pearl
2 Gem-Knight Citrine
2 Gem-Knight Ruby
2 E hero Nova Master
2 E hero Absolute Zero
2 E hero The Shining
3 E hero Gaia

Gonna be tested soon

Saturday, 9 April 2011

TURBO PACK 5!!! Yeah...

Well, kinda surprising for me after checking YGO wikia that on April 9-10, 2011 Turbo Pack series 5 is ready. Now, let's check the contain of that pack:
Colossal Fighter is now available in ultimate rare edition. So cool...
Dark Hole, which is previously only in super rare edition, is now available in ultra rare edition
Lastly, GB Laquari now has the same rarity as Samnite, Bestiari, and Gyzarus. It's super rare. (Waiting for Murmillo in order to be super rare too).

Oh wait, something is still missing. Yes, Miracle Fusion and Black Salvo which is previously a bit expensive becomes more budget friendly since they are now available in common (thx Konami, I love you :])

In brief, turbo pack series 5 is really interesting for those who want to make their decks more "shiny".

Well, that's all for today. See you next time

Monday, 4 April 2011

1 tengu calls librarians

Reborn Tengu
Effect confirmed

"When this card removed from the field, special summon 1 reborn tengu from your deck"

1 tengu + 1 bulb = 2 TGHL

summon tengu, one for one bulb summon TGHL call tengu then mill for bulb for another TGHL

that's for today

-blitxerg-

Friday, 1 April 2011

Gusto Deck

yo everyone it's me Infinitive :D at least i can write for this blog again. today i return with one of my favorite deck! the Gusto!

Gusto basically is the first moe psychic archetype (and the Psychic from EXVC is the second :v), they mainly focused on special summoning their friend from their deck or returning them from the graveyard to your deck. also they can easily synchro summon monster with LV 5, 6, or 7. they also run very well with other Psychic monster on their fleet like Psychic Commander, Mind Master, and Krebons. not to mention they also have synergy with Lightsworn especially Ryko (well he's a staple in almost every deck anyway). you can also try to insert 1 or 2 Dark Simorgh in your deck, but honestly i didn't like the Dark Simorgh Build, so i go with the normal build (Synchro Build).

the notable card is:

Daigusto Sphreeze
Psychic/******/WIND/Synchro/2000/1300
1 Tuner + 1 or more non-Tuner "Gusto" monsters
When this card is Synchro Summoned, you can add 1 "Gusto" card from your Graveyard to the hand. Your opponent takes all Battle Damage you would take from battles involving "Gusto" monsters you control. This card cannot be destroyed by battle.

Daigusto Gulldos
Psychic/*****/WIND/Synchro/2200/800
1 Tuner + 1 or more non-Tuner "Gusto" monsters
Once per turn, you can return 2 "Gusto" monsters from your Graveyard to your Deck to select and destroy 1 face-up monster your opponent controls.

Daigusto Eguls
Psychic/*******/WIND/Synchro/2600/1800
1 Tuner + 1 or more non-Tuner "Gusto" monsters
Once per turn, during your End Phase, you can remove from play 1 WIND monster from your Graveyard to select and destroy 1 face-down card your opponent controls.

Gusto Gulldo
Winged-Beast/***/WIND/Tuner/500/500
When this card is sent from the field to the Graveyard, you can Special Summon 1 Level 2 or lower "Gusto" monster from your Deck.

Wynnda, Priestess of Gusto
Psychic/**/WIND/Effect/1000/400
When this card is destroyed by battle with an opponent's attacking monster and sent to the Graveyard, you can Special Summon 1 "Gusto" Tuner Monster from your deck.

Caam, Serenity of Gusto
Psychic/****/WIND/Effect/1700/1100
Once per turn, you can select and return 2 "Gusto" monsters from your Graveyard to the Deck to draw 1 card.

like i said before they're focused on special summoning their friend from deck and after that return it to the deck to be used again by using Caam or Psychic Overload effect. their weakness is that they didn't have decent power and decent speed to gain advantage to nowadays Meta. but all of their Synchro is pretty good. Gulldos can destroy 1 face-up monster right away after being synchro summoned by using other Gusto as the Synchro material, Eguls allow you to get rid of face-down card that opponent set, and also Sphreeze can gain advantage by adding 1 Gusto card from your graveyard and can't be destroyed by battle. also her effect that inflict damage to the opponent via battle phase is work exactly like the "Yubel - The Ultimate Nightmare" with a better effect since other Gusto monster in your field also gain the effect.

Wynnda and Gulldo is just like a partner, each time your Wynnda being destroyed by battle you can special summon your Gulldo and if your Gulldo is sent from the field to the graveyard (yes sent!! can you imagine it?! eventhough you get Torrential Tribute'ed when you summon Gulldo you still can activate it's effect!) you can special summon your Wynnda and so on. while Caam's job is to return Wynnda and Gulldo to the deck so they can be used again to call each other.

now here some sample decklist (it is my deck though :P)

Monster:
1 Gorz the Emissary of Darkness

3 Caam, Serenity of Gusto
3 Wynnda, Priestess of Gusto
3 Gusto Gulldo
3 Ryko, Lightsworn Hunter
2 Effect Veiler
2 Krebons
1 Psychic Commander
1 Mind Master

Spell:
2 Mystical Space Typhoon
1 Tekekinetic Power Well
1 Emergency Teleport
1 Book of Moon
1 Charge of the Light Brigade
1 Mind Control
1 Miracle Synchro Fusion
1 Dark Hole
1 Giant Trunade
1 Monster Reborn

Trap:
2 Psychic Overload
2 Bottomless Trap Hole
2 Solemn Warning
1 Solemn Judgment
1 Seven Tools of the Bandit
1 Mirror Force
1 Torrential Tribute

Extra:
2 Daigusto Sphreeze
1 Daigusto Gulldos
1 Daigusto Eguls
1 Ultimate Axon Kicker
other generic synchro monster

"breezing winds guide us to the new future and show us the infinite possibilities of this world!! Synchro Summon!! Descend!! Wind Goddess!! Daigusto Sphreeze!!"
-Infinitive Lindwurm
that's all! Infinitive logging off!

Monday, 21 March 2011

Dragunity, New Meta to TCG

Hello guys, we're about to welcome a new meta deck called the Dragunity, since there was many unique build using unique cards for dragunity, like their mixing the Red Eyes Darkness Metal Dragon Engine so they could perform a fast special summon or others.

Today, I'm giving some tips and trick for Dragunity deck of my thoughts XD

Does everyone still remember the old archetype called the Cyberdark? yes it cyber dark, the old archetype from Yu-Gi-Oh GX! , using Cyberdark Horn, Cyberdark Keel and Cyberdark Edge , all of them have the same effect like Dragunity winged beasts , you could summon those cyberdarks to take phalanx from your grave, special summon it, and you got a level 6 synchro.

Basically this deck wasn't as fast as the pure Dragunity because with cyber darks you cant synchro Vajrayana like what you did when you summon Dux = Vajrayana and even Vajrayana = level 8 Synchro.

I've tried this build on my PSP with some friend and the result was quite good :D
and also, for the beginners who wanna play dragunity with low budget w/out using any expensive cards such as Solemn Warning or Pot Of Duality could try to use this build.

So Here are the lists , remember this deck isn't a top tiered deck, this was a troll-fun deck :D

Monsters :
2x Cyberdark Edge
2x Cyberdark Horn
2x Cyberdark Keel
3x Dragunity Dux
2x Dragunity Legionnaire ( Use 3 copies if you wanna abuse level 5 synchros )
3x Dragunity Phalanx ( well, the most expensive card here on this deck, you could also use 2 if you have problems with your pocket )
2x Dragunity Aklys
1x Dragunity Arms Laevateinn
1x Dragunity Arma - Mistilteinn
1x Dragunity Darkspear

Spells :
3x Terraforming
3x Dragon Ravine
2x Cards Of Consonace
2x Mystical Space Typhoon
1x Dark hole
1x Book Of Moon
1x Foolish Burial
1x Giant Trunade
1x Monster Reborn
1x Overload Fusion

Traps :
2x Bottomless Traphole
1x Solemn Judgement
1x Torrential Tribute
1x Trap Stun

Extra Deck :
1x Cyberdark Dragon ( HELL YEAH )
1x Brionac, Dragon of the ice Barrier
2x Dragunity Knight, Vajrayana ( you could also you use 3 )
2x Gaia Knight, Force of the Earth
2x Iron Chain Dragon
And other syncrho staples..

The main idea of the deck was only Synchro beat, yes level 6 Synchro beat :D

So thats for today,
Bye ~


Sunday, 20 March 2011

Trapless Chaos Dandy Dude Turbo

so firstly I'm a new member of this blog, and my first post is about my favorite deck decklists, this was an old style of diamond dude turbo deck im running, but this deck was trapless so it could perform maximum topdeckings.
So lets just begin with my Trapless-CDDT Decklist :D


Monsters :

2x Destiny Hero Diamond Dude
2x Destiny Hero Malicious
2x Caius, The Shadow Monarch
3x Chaos Sorcerer
1x Plaguespreader Zombie
1x Gorz, The Emissary of Darkness
1x Tragoedia
1x Dark Armed Dragon

2x Ryko, The Lightsworn Hunter
2x Lyla, The Lightsworn Sorcerer
2x Effect Veiler

1x Elemental Hero Stratos
2x Card Trooper
1x Dandylion
1x Spore
1x Glow-up Bulb

Spells :

2x Pot of Avarice
2x Solar Recharge
1x Charge of the light brigade
1x Monster Reincarnation ( you could change this to Pot Of Duality :D )
1x Monster Reborn
1x mind Control
1x Reinforcements of the army
1x Dark hole
1x 1 4 1
1x Foolish Burial
1x Giant trunade
1x Destiny draw
1x allure of darkness

Extra Deck :
You'll just need 2 Formulas, 1 Shooting star, 1 Stardust, Scrap Dragon, TGHL, and other synchro staples :D

How to play : Draw whore + Swarm synchro beat, I tested this deck with Samurai, and the result was a 4 - 2 Win :D but on the AC i lost once to sixsamurai :D
A little reminder this deck wasnt built easy to side, cos you side out 1 card from this deck it will affects the others, :(

Results : AC using this CDDT , Ranked 17 :( Too bad I got a bad hand when Facing Felix Nata and Jonas
1st round vs Jonas ( Samurais ) XX , bullied easily , wasnt ready to fightback

2nd round vs Brian ( Samurais ) OXO , i lost to a kageki triple kizan beat on the second and on the third i won because of chaos :D

3rd round vs Hendry Wijaya ( Samurais ) XOO , Simply won with Chaos Sorcerer as my topdeck :D

4rd Round vs Felix nata ( Quickdraw Dopple ? ) XX, Lost due to super bad hands, i got bulb, Plaguespreader, and solar recharge w/out any lightsworn monsters on my hand.

5th Round vs Caesar/Seigi ( Zombie ) OO , I won on first with beatdowns using caius , and for the second round i got Shooting Star, Chaos Sorcerer, Scrap Dragon and Chaos Sorcerer for the win XD

oh btw, im not using Trago and Stratos on the AC, i changed it into some other cards like Dark Grepher and adding 1 more Ryko

Credits : Nicholas Mulianto ( Altus ) for the deck idea
Longlive DDT!

that's all for now :D bye bye

Thursday, 17 March 2011

Chaos OMG (OjaMachine Gun) Reloaded - feat. Debris/Hamster

In this article, I want to discuss about some "underrated" cards and how we can utilize them into a powerful one.

As we know, Ojama is just like a trash. Having no attack and very little defense points, this card seems to be irritating when this card reaches your hand. But, have you ever thought that this card can give you some advantage???

The answer is obvious, OMG deck (Ojama Machine Gun). This deck actually utilizes the effect of Snipe Hunter that can dump as many cards as you can to clear your opponent's field. By dumping a "strange" card such as Ojamagic, you can get 3 even worse additional cards in your hand. However, Snipe Hunter turns those Ojamas into a powerful ammunition which allows you to gain card advantages. Though this deck seems to be dead during a while (because the limitation of Snipe Hunter), now, we can use this deck's ability at full power.

Additionally, Ojamas are all LIGHT monsters, meanwhile, Snipe Hunter is a DARK one. Thus, we can also add support cards such as Chaos Sorcerer and other DARK staples such as Gorz or Tragoedia (remember you can have a lot of cards in your hand even though you dump it all the time because Ojama cards allow you to gain hand advantage)

Still don't feel satisfied? Don't worry, you can still grab synchro advantage for your Ojamas. Cards such as Junk Synchron and Debris Dragon let you perform synchro summon powerful monsters at no cost. Just normal summon them all and you can snatch the fallen Ojamas and turn them to a powerful monster.

What's more? You still can add "weird" cards such as Super Nimble Mega Hamster, Effect Veiler, or Thunder Dragon which permit you to gain even more advantage. Remember, Hamster allows you to set an extra monster (such as Ojama Blue) when it's attacked. Effect Veiler allows you to negate effect monsters, and also increase the number of LIGHT monster which means you can summon Chaos Sorcerer easier than before. Thunder Dragon also allows you to gain both hand advantage and graveyard advantage.

However, this deck has a crucial drawback. A single copy of Thunder King Rai Oh can ruin your strategy at all. Thus, you get to prepare monster removal such as Dimensional Prison, Raigeki Break (in accordance with Ojamagic), Bottomless Trap Hole, Solemn Warning, or even usual Trap Hole or Smashing Ground.

Well, without spending much time, let's see the simple deck list:

MONSTERS:
6x Normal Ojamas -> same way as gadgets. Two sets are the most since you don't want to draw this card in your hand.
2x Snipe Hunter -> you can also put 3 copies, but 2 is the most efficient one.
3x Ojama Blue- > 3 is a must number since you will never run out of Ojama; thanks yo Pot of Avarice
2x Chaos Sorcerer -> utilizing LIGHT and DARK attribute from both Ojamas and Snipe Hunter; Having 3 copies is also possible since you can dump him from your hand to increase the amount of DARK monters in your graveyard.
1x Gorz -> a certain staple
2x Mystic Tomato -> allows you to summon Snipe Hunter without worrying about Bottomless Trap Hole
2x Junk Synchron -> This can allow you to synchro summon a level 5 synchro monster since it can revive any of the fallen Ojamas
2x Spirit Reaper -> Target for your Debris Dragon, Mystic Tomato, or Sangan. Also, this card helps you stalling when you get a hand full of Ojamas (the worst possibility).
1x Debris Dragon -> again, it helps you obtaining the fallen Ojamas, and allows you to perform synchro summon.
1x Tragoedia -> You don't have to worry that this card wil have a verly low attack points since you will get a lot of hand advantage over and over.

SPELLS:
3x Ojamagic
3x Creature Swap -> swap your "trash monsters" such as Ojama Blue, Mystic Tomato, Sangan, or even Scapegoat Token to gain field advantage. The ideal example is like this: set Hamster, then your opponent will smash it without being able to kill it. Then, special summon Ojama Blue in your opponent's turn as a result of Hamster's effect. Afterwards, flip summon the Blue one and switch her with one of your opponent's monsters by using Creature Swap.
1x Monster Reborn
1x Dark Hole
1x Scapegoat -> helps you summoning stronger and higher level synchro monsters, and also Creature Swap target.
2x Pot of Avarice -> more hand advantage anyone?
2x Mystical Space Typhoon
1x Giant Trunade
1x Book of Moon

TRAPS:
2x Bottomless Trap Hole
2x Solemn Warning
2x Raigeki Break -> Kills this deck's enemy "Thunder King Rai Oh"; remember to dump Ojamagic to grab more advantage.
1x Mirror Force
1x Torrential Tribute

Suggested EXTRA DECK:
2x Frozen Fitzgerald -> Ojama + Junk Synchron; having 2500 attack points is strong enough at a single card cost.
1x T.G. Hyper Librarian
1x A.O.J. Catastor
1x Iron Chain Dragon -> Ojama + Debris Dragon