Friday, 2 September 2011

Xyz Material TCG Official Ruling

ok after a certain someone announce a ruling about Xyz and raise Tour Guide price to 200$, now Konami had announce the official ruling of Xyz, and deny the rule that a certain someone create. Anyway let's go to the main topic shall we? So:


thanks to my team mate, Cosmos whom upload the pict to my Team FB Group.


so basically:
1. no +3 for your Tour Guide + Gold Sarco post PHSW
2. no Tengu spam when you overlay Tengu into an Utopia
3. no Raigeki when you overlay Absolute Zero
4. sent PsZ to the Graveyard when you detach him after Special Summoned him by his own effect
5. sent Quillbolt to the Graveyard when you detach him after Special Summoned him by his own effect
6. bye-bye Tour Guide + Sangan Combo
7. hello Plaguspreader + Quillbolt Combo
8. hello immortal Gachi Gachi Gantetsu
9. bye-bye ******

that's all, so~ Infinitive log out!

Friday, 22 July 2011

massive reprint!! is this troll or...

This is one of the hot topic in TCG teritory now, many people and i mean many is really a lot of people thinking that Konami started to mess with them and troll them by reprinting all of expensive card into a cheap one, which i think that they're... err pathetic, and now i will tell you about my opinion in this mass reprint case.

Well, first thing first i admit that a lot of people were in a big loss because of this reprint, since now Pot of Duality price is no more then just a mere $8.00 (according to internet price), and Kristya price is also get a big drop from $90.00 to $50.00 (you can even get the Super one with only $5.00) but never forget, this is a game dude, not a place to search a profit in the first place, so blame yourself for piled a lot of Kristya and PoD. And now let's get to the main Topic,are we being trolled? or not? well of course the answer is...

no!!

They never think to troll their player, i never get what ppl think by saying that they are trolling the player, the answer why they do a massive reprint is first to get a more profit for themself of course, and second to make the access to good card easier, also like i already mention before that this is a game in the first place, so of course they would think how to get more player into their territory, and so of course they gonna do something like this to gather more people to play their game, this is a predictable if you think it carefully.

Also if you look closely at Yu-Gi-Oh! history, you'll recognize one thing about the difference price that TCG and OCG have, how in OCG is really easy to create a competitive deck while in TCG is really hard to create one, and then one name will appear on your mind... If you remember the time when YGO TCG is still in the past era when  how a card with $400.00 Price is not a surprise (looking at how expensive is CCV and DAD when DAD Tele is still dominating), yeah, yeah i know about something like 'seller is the one who decide the price' this is one of wrong though that player had. I mean of course Seller is the one who decide the price, but once again think about it carefully if DAD were never printed in Secret Rare and make it hard to found in it's expansion, will seller place $200.00 for it's price? just think what if DAD printed in rare, of course seller won't place $200.00 on it's price, so rarity is indirectly affected the price, well what's done is done, now let's back to the topic. IMO they wanted to change this perspective of player that think 'only people with a lot of money can play competitive in tournament' though at the past, now with this a lot of reprint (and maybe more reprint in the near future for Warning etc), player didn't have any excuse again for being unskilled by saying 'this card is expensive so i can't buy it!' because  is already and gonna reprint a lot of card!! that's why never think they are trolling you! because what they do is for the sake of this game and for the sake of the competitiveness that this game had! wouldn't it be fun if the tournament get more difficult because now every person can have their own Duality and Kristya (and maybe Warning in near future)? well if you want an easy win and didn't want to compete just play Yu-Gi-Oh! Tag Force 6, it's easier you know?

okay that's all! bye for now guys!

Monday, 18 July 2011

Core Chimail Infernus Combo: No 10: Shirokishi Illuminator + Zenmai Armored Zenmaister Loop

okay, first Infernus is my ID in the biggest YGO forum in Indonesia (in case you're wondering what 'Infernus' mean), and also i kinda dedicate myself to use the unique Archetype Koa'ki Meiru untill it's full potential, and i can't hold myself but to experiment further in my lovely archetype when i heard that there'll be a card that you can summon by just having 2 cards with a same level in your field from your extra deck, and then i found this unique loop, though it's kinda hard to pull and can't be used in 1st turn, it's still fun to try to pull it of and make your enemy 'WTF', okay now so let's go to the main topic shall we?

first we already had this card named 'Zenmai Armored Zenmaister' from the Generation Force, in case you didn't know the card:



2 Level 4 monsters
This cards gains 300 ATK for each of its Xyz Materials. Once per turn, you can detach 1 Xyz Material from this card to select 1 face-up monster on the field that you control. Flip that monster into face-down Defense Position. During the End Phase, the selected monster is flipped into face-up Attack Position.


and next we get a new Numbers card from the Photon Shockwave named 'No 10: Shirokishi Illuminator'



3 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card; send 1 card from your hand to the Graveyard and draw 1 card.


maybe some people still not realise it or won't realise it, but this two new card bring a new hope to Koa'ki Meiru! so first you must have this card in your field and hand to pull this awesome combo:

Hand:
1 Koa'ki Meiru Urnight
1 Iron Core of Koa'ki Meiru
1 Monster Reborn/Urgent Synthesis (only if you have an Iron Core in your graveyard)

Field:
1 Koa'ki Meiru Urnight
any Koa'ki Meiru Monster

you can prolong the combo by having 1 Core Transport Unit either in your hand or your field and another Urgent Synthesis/Monster Reborn in your hand

to do it:
1. Reveal your Iron Core to use Urnight effect and special summon any Koa'ki Meiru Monster from your Deck to your field
2. Overlay both of your random KM to Exceed Summon Zenmai Armored Zenmaister
3. use Zenmai Armored Zenmaister effect to flip Urnight into face-down defense position by detaching 1 Exceed Material
4. Flip Urnight again into face-up attack position then use Urnight effect once again to summon another random KM
5. now since you still not use any of your normal summon yet, normal summon your second Urnight and use it's effect to grab another random KM
6. Overlay your Urnight with another 2 random KM and Exceed Summon Shirokishi Illuminator, and now you have 1 Shirokishi Illuminator + 1 Urnight + 1 Zenmaister in your field
7. activate Shirokishi effect and detach Urnight, you can then discard one card (anything) and draw 1 card
8. use your Monster Reborn/Urgent Synthesis to Special Summon the detached Urnight and use it's effect to summon another random KM
9. you can attack your enemy with your field full of monster or you can skip this step to the next step
10. Overlay your Urnight and that random KM to Exceed Summon either Hope, Roach or another Zenmaister! and voila you have 3 Exceed in your field now + 1 Urnight in your field now!

to prolong the loop:
11. overlay both of your Urnight and the random KM and Exceed Summon another Shirokishi Illuminator
12. detach Urnight again and discard 1 card to draw 1 card
13A. if you using Urgent Synthesis before and you have Monster Reborn now in your hand, you can use it to revive the detached Urnight and make it special summon another KM
13B. if you didn't have any Monster Reborn but you had another Urgent Synthesis + Core Transport Unit in your hand or field, you can use CTU effect to discard your core and grab another core and then use the Urgent Synthesis, but if you have another core in graveyard you can just use the Urgent Synthesis and revive the detached Urnight and special summon another KM
14. if you not yet enter Battle Phase you can enter it now to give massive damage or you can skip it again just like before and continue to the next step.
15. since you can't have another Shirokishi Illuminator and it's impossible to use the 3rd Urgent Synthesis or another Monster Reborn, just overlay both of your Urnight and KM random to Exceed Summon Hope or Roach or Kachi Kochi Dragon or Zenmaister
16. and voila you have 4 Exceed Monster now! and if you still not enter the battle phase, you can enter it now!

the card that being used:



During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Beast-Warrior-Type monster in your hand. Once per turn, you can reveal 1 "Iron Core of Koa'ki Meiru" in your hand to Special Summon 1 Level 4 or lower "Koa'ki Meiru" monster from your Deck, except "Koa'ki Meiru Urnight".




During your Draw Phase, if this card is in your Graveyard, you can add this card to your hand instead of drawing, and/or send 1 "Koa'ki Meiru" monster from your hand to your Graveyard to add this card to your hand.




Return 1 "Iron Core of Koa'ki Meiru" from your Graveyard to the Deck. Special Summon 1 Level 4 or lower "Koa'ki Meiru" monster from your hand or your Graveyard.




Once per turn, you can discard 1 card to add 1 "Iron Core of Koa'ki Meiru" from your Deck to your hand.


the other card is staple and i though all of you must already know what the effect of those card is, anyway that's all folks see you next time!

Saturday, 11 June 2011

Card Rulings (For Debris-Dandy-Doppel Theme Decks)

For those who run this kind of decks, please do take attention to this post. Since I play in DN too, I often encounter noobs who can only do netdeck without fully understanding the entire effects and rulings as well. This is one of my experience: I played with a "stupid noob" who ran Debris Dandy deck. I found a lot of misconception in card rulings during the duel with him. Though I tried to warn that JERK, he didn't listen to me as if he were the strongest duelist in this world. Luckily, I could beat him in a fair and square way. Okay, back to the main topic. The following will discuss some of cards rulings that most likely to be used in Debris Dandy Deck:

1. Reborn Tengu:
Please note that Reborn Tengu's effect WILL NOT be activated when this card is removed from the field while he is face down.
However, Tengu's effect will still be activated though if he is destroyed by battle while he is in face down position (See Mr Bahamut response below. Thanks a lot before for fixing my misunderstanding). What does it mean? The insanity of Reborn Tengu will be along us until OCG prints it (I am sure this card will not be available in two or three following banlist).

2. Doppel Warrior:
You use your Doppelwarrior to syncho summon, but then your opponent negates the synchro summon by using Solemn Judgment, Solemn Warning, or Royal Oppression. What will happen next??? (please note that this ruling is only mentioned in Japanese YGO Wikia. You will not find this ruling in YGO Wikia)
YOU WILL NOT GET ANY TOKENS FROM Doppelwarrior because the synchro summon is not considered hit the field.
Since the text mentions that you can special summon 2 tokens when Doppelwarrior is used as a synchro materials not synchro summon. Thus, tokens will appear if the synchro monsters hit the field. Again, if you could special summon two Doppel Tokens though your synchro monster is canceled, Doppelwarrior's rarity WOULD become higher than RARE only.
Here is the link: http://duelingdays.blogspot.com/2011/05/doppel-warrior-ruling-update.html (credit for duelingdays.blogspot.com)
P.S. Mr Bahamut posted the same thing regarding Doppelwarrior, but no one trusts me. Noobs are really annoying in DN


3. T.G. Hyper Librarian:
Here is another debatable card. When you summon this card, YOU WILL NOT DRAW from your deck. Also note, when the synchro summon is negated (via Royal Oppression, Solemn Judgment, or Solemn Warning), YOU WILL NOT DRAW too.

4. Junk Warrior:
When you summon Junk Synchron and revive Doppelwarrior (in order to synchro summon Junk Warrior), *edited* YOU STILL GAIN ATK POINTS from your Doppel tokens.

5. Debris Dragon:
Though this card will negate the effect of a monster that is revived, YOU STILL CANNOT REVIVE any monster which has "This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by..." written text. In addition, you can't revive Spirit type monster such as Kinkya-Byo.

*edited* sorry for the ruckus made, but you still can boost the atk of Junk Warrior since doppel warrior IS NOT a mandatory,and Junk IS A mandatory,so junk will goes to CL1,and doppel goes to CL2. Thus tokens comes out first,then followed by junk's effect to boost it's attack.

Well, some noobs who can only do netdeck (Debris-Doppel hybrid with TGHL obviously) are really annoying in DN. They can only kick the A.S.S. button when they feel they are going to lose or unsatisfied with the ruling. This only shows that noobs develop no sportsmanship and play just for a mere win. Anyway, my following post will discuss some type of people in DN (kinda a fun post). Thus, you can also learn how to pick a "random-but-good" opponent when you play DN.

This topic has been edited by Blitxerg, and hereby I beg your pardon for this mess.

Friday, 10 June 2011

Card Review: Black Luster Soldier - Envoy of the Beginning


This may probably be my very first post which is related with card review (or card of the week). Well, this old card seems to be "suspicious" because of his appearance in the upcoming series of Gold Series 4. Then, why do I discuss this long-banned card? Well, there is something clings on my mind, but please do take it as a grain of salt since I am not responsible in arranging the banlist.

In my opinion, this guy may probably be unbanned (back to limited again). This is just a mere speculation and my argument is still debatable. The following will explain why I think that this guy will be probably unbanned:

1. Nowadays, most decks are fast-paced theme. Most meta decks are able to perform multiple special summon or even synchro summon within a single turn and unleash an OTK blow (leaving the player's field with multiple monsters with gigantic attack). Thus, this card will be a kind of "punishment" for those who cannot finish their OTK within a single turn.

2. Chaos Sorcerer is now out of the list. Why should this card still be banned? In fact, this guy is a "giant" version of Chaos Sorcerer (with higher attack, defense, and even level). His drawback which appears as a result of banishing a monster is pretty painful since your opponent will be able to take him down in the following turn.
Well, we may think that this guy has another effect which can attack once again if he can destroy your opponent's monster. Though the second effect is pretty powerful, I think it is not as broken as previous meta. Remember, we, right now, have a fast-paced meta which allows players to swarm their field with tons of monsters within a single turn. Thus, again, this card will be a kind of "punishment" for players who spend their resources without attempting an OTK blow.

3. Cards like Solemn Warning, Solemn Judgment, Royal Oppression, Bottomless Traphole, and also Torrential Tribute are now played in each deck. These cards are pretty good in order to secure players field from being rampaged by this guy. In addition, cards like Dimensional Prison, Mirror Force, Dark Hole, and even Synchro Monsters like Trishula, Brionac, and Black Rose Dragon are enough to remove him from the field if players who summon him cannot end the duel. In brief, this card is less threatening than before since most decks run a lot of blocker cards.

4. Deck theme. We may think that this card is a "horrible" warrior for Junk/Debris hybrid theme deck. Yes, it is true because this card can be an irritating addition for the terrifying Junk Debris theme deck. However, I find that this card is not so compatible in some meta decks such as Gladiator Beast, Machine theme (Gadget, Machina, or Karakuri), and also X-Saber. So, this argument is still disputable.

5. It is now reprinted in GLD-4. This may probably be a sign that this card will be unbanned. However, this argument is also still disputable as well since in OCG card sets, this guy is still hard to be obtained. Despite of that, I have a strong feeling that this guy will not be a waste gold rare card in GLD-4. Just like GLD-3 series, I found there is no waste gold rare cards. All of those reprinted cards are nice and good to overcome the "overpriced" cards.

Now, I will talk about GLD-4 series briefly. So far, the revealed cards are nice and good, especially the gold rare cards since we can obtain some "overpriced" cards such as Doomcaliber Knight, Toon Table of Contents, and also Tytanial, Princess of Camellias. In addition, Konami also allows players to foil their decks by upgrading rarities by cards such as Morphing Jar, Royal Oppression, and also Grave Keeper's Spy. However, for common cards, it's a bit disappointing for a moment though it is just a little portion of the whole common cards in this series. I can only hope that the last six gold cards will be "overpriced" cards again, and the common cards will be highly sought cards.

Well, that's all for today since my college is in semester break right now, I may probably be able to update this blog weekly.

Thursday, 9 June 2011

Infernities

Since the limitation of Infernity Launcher, Infernities seem to have a hard moment to compete with other meta decks which are faster and more balance than Infernities. However, the release of Tour Guide from the Under World and Empty Space Sea Serpent Levaliel from the upcoming series of Generation Force will give a new strength for Infernities.

Before discussing about the upcoming combos which utilize those new cards, I will begin by explaining the most obvious combo in Infernities. Yes, it is Hunder-Eyes Dragon Loop. How does it work? For those who still don't understand how the combo works, please read the passage below carefully:

  1. The beginning phase:

    The must cards that have to be in your graveyard are Infernity Archfiend, Infernity Necromancer, Infernity Avenger, and at least one (or two if you want to do the loop three times) Infernity Mirage. Then, the other possible optional cards that you may have (in order to help you completing your loop): Stygian Street Patrol in your graveyard along with Infernity Archfiend / Mirage in your hand OR One For One / Infernity Mirage in your hand OR a set Call of the Haunted / Archfiend's Roar in your field.

    Here are some possible versions of the beginning of the loop:

    Ver. 1: (utilizing Stygian Street Patrol)

Banish your Stygian Street Patrol to special summon Infernity Mirage to your field. Tribute it and special summon Infernity Archfiend and Infernity Necromancer. Next, use your Archfiend's effect to take Infernity Launcer from your deck and set it immediately. Lastly, Use Necromancer's effect to revive your Avenger to your side of the field.

Ver. 2: (utilizing One for One)

Active One for One to special summon Infernity Mirage from your deck. Then, tribute it to special summon 2 Infernities (Archfiend and Necromancer). Then, repeat the same way once you have those monsters as previous example

Ver. 3: (utilizing Call of the Haunted / Archfiends Roar)

Active CotH or Roar to special summon Infernity Archfiend. Then, active his effect to grab one Infernity Mirage to your hand. Normal summon your Mirage and tribute it in order to special summon Infernity Necromancer and Infernity Avenger. This version is a little bit harder to commence the loop than the previos two (because you will not be able to retrieve your Infernity Launcher unless you have one more Infernity Archfiend in graveyard to be revived by Infernity Necromancer)

  1. The mid phase:

    The must cards that have to be available:

    Field: Infernity Archfiend, Infernity Necromancer, and Infernity Avenger. I assume that we have already used all of their effects (all of these cards are mandatory and required).

    Hand: Infernity Launcher (optional). You can set it in order to active the “handless” combo.

    Graveyard: at least ONE Infernity Mirage (mandatory).

First, synhcro summon the first Hundred-Eyes Dragon (HED) via those three Infernities (4+3+1=8). Then, active HED's effect by removing Infernity Mirage from your graveyard. Tribute your HED (since it has gained Infernity Mirage's effect) to special summon Infernity Archfiend and Infernity Necromancer. Use Infernity Archfiend's effect to grab Infernity card (usually Infernity Barrier) and use Infernity Necromancer to bring your Infernity Avenger back to the field. Once again, synchro summon the second HED and remove the second Infernity Mirage from your graveyard. Then, repeat the same way as previous example (you will add another Infernity Barrier and have three Infernity monsters – Infernity Archfiend, Infernity Necromancer, and Infernity Avenger).

  1. The end phase:

The required cards that must be available:

Field: Infernity Archfiend, Infernity Necromancer, and Infernity Avenger. I assume that we have already used all of their effects (all of these cards are mandatory and required).

Begin your last step by synchro summoning those three monsters into Infernity Doom Dragon (so you can use your set Infernity Barriers which have been retrieved by your Infernity Archfiend during the loop).

If you have an Infernity Launcher, you can active it to gain one more extra synchro summon. Yes one more synchro summon (you will gain tons of insane advantages if you can complete the loop perfectly), active it and send it to special summon Infernity Archfiend and Infernity Necromancer. Active their effects to retrieve whatever you want; then synchro summon them (usually Stardust Dragon to have an extra protection).

So, at the end of the loop you will have the following cards:

Field: Infernity Doom Dragon and one more level 8 or 9 synchro monster (if you use Infernity Launcher during your loop).

Two or three Infernity Barriers which are enough to lock your opponent's further movement.

Are there any drawbacks? Yes, there are some disadvantages that can be distracting. Your opponent's backrows can threaten your combo from being smoothly performed. Thus, you should begin your big play by using Giant Trunade or Trap Stun to secure your game. In this case, Seven Tools will not be so helpful compared to Trap Stun. Luckily, there is only one Book of Moon that can block your synchro summon. Be aware of Effect Veiler which can shut your Archfiend or Necromancer. In brief, though this combo can bring massive advantages if you can satisfy it perfectly, the obstacles that must be dealt with are enormously large and crucial.


Despite of that, I am going to talk about some new supports for Infernity cards:

  1. Tour Guide from the Under World:

    This card is an awesome addition for Infernities. You simply need to normal summon this card and special summon Infernity Necromancer from your deck. Though Necromancer will lost its effect, the most important thing that you want to achieve is neither its effect nor synchro summon. Yes, it is exceed summon!!!

  2. Empty Space Sea Serpent Levaliel:

    This exceed monster has a connection with your Tour Guide. Once you have those monsters (Tour Guide and Infernity Necromancer), feel free to exceed summon this guy. Its attack is not interesting, but its effect is so insanely awesome. What is that? It helps you to retrieve your banished Infernity Mirage after you run you loop as it is mentioned in the first part. What does it mean? This means that more synhcro summon can be obtained by using this card. Interesting?

  3. Archfiend's Roar:

    This old card seems to be a trash before, but this card right now seems to be a “valuable” choice for your Infernity deck. Why? Simply by activating this card, you will be able to special summon Infenrnity Archfiend from your graveyard and gain his effect to add one more card from your deck. It means that this card is a +1 in Infernity deck.

  4. Fabled:

    I somehow think that Fabled can be a great addition this deck since it demands to be discarded to the graveyard in order to launch their madness. I think I may probably post it in the future.

    Well, I think that's all about Infernites. I am so excited with what will happen to Infernities after the presence of these 2 cards in your deck. Since so far, the play style of Infernities is really awful and disappointing. In fact, Infernities are like a double-edged blade in which it can be so powerful and terrifying once you can unleash the complete combo. On the other hand, if you fail to run the combo thoroughly, you will be "punished" since you have lost most of your cards in your hand.

Tuesday, 7 June 2011

Don Zaloog MK03

First,I'm sorry for not posting for a long time since got too occupied with college and stuff. And since photon shockwave haven't released yet, I'll post a deck that I made by myself and proved quite good.
Well,maybe it is weird to see the title stating Don Zaloog MK03 and there's no MK01 or MK02 . Actually this is the current deck that I run in DN and pretty much fun.

Monster:12
3 Don Zaloog
3 Cliff the Trap Remover
3 Breaker the Magical Warrior
3 Thunder King Rai-Oh

Spell:11
1 Dark Hole
1 Monster Reborn
3 Pot of Duality
3 Shrink -> I choose shrink over burden because it can saves my monster from BTH and also from battle
2 MST
1 RotA

Trap: 17
2 Solemn Warning
1 Solemn Judgment
1 Trap dustshoot
1 Mind Crush
2 Drop Off
1 Torrential tribute
1 Dust Tornado
3 Drastic Drop Off
2 Bottomless
3 Compulsory -> for bouncing back your own monster or bouncing back those tuner/synchro

Well this deck isn't really perfect but can give you advantages if run correctly

Anyway, my ID in DN is Blitxerg so if you guys happen to see me then come and join my duel :D