Friday, 1 April 2011

Gusto Deck

yo everyone it's me Infinitive :D at least i can write for this blog again. today i return with one of my favorite deck! the Gusto!

Gusto basically is the first moe psychic archetype (and the Psychic from EXVC is the second :v), they mainly focused on special summoning their friend from their deck or returning them from the graveyard to your deck. also they can easily synchro summon monster with LV 5, 6, or 7. they also run very well with other Psychic monster on their fleet like Psychic Commander, Mind Master, and Krebons. not to mention they also have synergy with Lightsworn especially Ryko (well he's a staple in almost every deck anyway). you can also try to insert 1 or 2 Dark Simorgh in your deck, but honestly i didn't like the Dark Simorgh Build, so i go with the normal build (Synchro Build).

the notable card is:

Daigusto Sphreeze
Psychic/******/WIND/Synchro/2000/1300
1 Tuner + 1 or more non-Tuner "Gusto" monsters
When this card is Synchro Summoned, you can add 1 "Gusto" card from your Graveyard to the hand. Your opponent takes all Battle Damage you would take from battles involving "Gusto" monsters you control. This card cannot be destroyed by battle.

Daigusto Gulldos
Psychic/*****/WIND/Synchro/2200/800
1 Tuner + 1 or more non-Tuner "Gusto" monsters
Once per turn, you can return 2 "Gusto" monsters from your Graveyard to your Deck to select and destroy 1 face-up monster your opponent controls.

Daigusto Eguls
Psychic/*******/WIND/Synchro/2600/1800
1 Tuner + 1 or more non-Tuner "Gusto" monsters
Once per turn, during your End Phase, you can remove from play 1 WIND monster from your Graveyard to select and destroy 1 face-down card your opponent controls.

Gusto Gulldo
Winged-Beast/***/WIND/Tuner/500/500
When this card is sent from the field to the Graveyard, you can Special Summon 1 Level 2 or lower "Gusto" monster from your Deck.

Wynnda, Priestess of Gusto
Psychic/**/WIND/Effect/1000/400
When this card is destroyed by battle with an opponent's attacking monster and sent to the Graveyard, you can Special Summon 1 "Gusto" Tuner Monster from your deck.

Caam, Serenity of Gusto
Psychic/****/WIND/Effect/1700/1100
Once per turn, you can select and return 2 "Gusto" monsters from your Graveyard to the Deck to draw 1 card.

like i said before they're focused on special summoning their friend from deck and after that return it to the deck to be used again by using Caam or Psychic Overload effect. their weakness is that they didn't have decent power and decent speed to gain advantage to nowadays Meta. but all of their Synchro is pretty good. Gulldos can destroy 1 face-up monster right away after being synchro summoned by using other Gusto as the Synchro material, Eguls allow you to get rid of face-down card that opponent set, and also Sphreeze can gain advantage by adding 1 Gusto card from your graveyard and can't be destroyed by battle. also her effect that inflict damage to the opponent via battle phase is work exactly like the "Yubel - The Ultimate Nightmare" with a better effect since other Gusto monster in your field also gain the effect.

Wynnda and Gulldo is just like a partner, each time your Wynnda being destroyed by battle you can special summon your Gulldo and if your Gulldo is sent from the field to the graveyard (yes sent!! can you imagine it?! eventhough you get Torrential Tribute'ed when you summon Gulldo you still can activate it's effect!) you can special summon your Wynnda and so on. while Caam's job is to return Wynnda and Gulldo to the deck so they can be used again to call each other.

now here some sample decklist (it is my deck though :P)

Monster:
1 Gorz the Emissary of Darkness

3 Caam, Serenity of Gusto
3 Wynnda, Priestess of Gusto
3 Gusto Gulldo
3 Ryko, Lightsworn Hunter
2 Effect Veiler
2 Krebons
1 Psychic Commander
1 Mind Master

Spell:
2 Mystical Space Typhoon
1 Tekekinetic Power Well
1 Emergency Teleport
1 Book of Moon
1 Charge of the Light Brigade
1 Mind Control
1 Miracle Synchro Fusion
1 Dark Hole
1 Giant Trunade
1 Monster Reborn

Trap:
2 Psychic Overload
2 Bottomless Trap Hole
2 Solemn Warning
1 Solemn Judgment
1 Seven Tools of the Bandit
1 Mirror Force
1 Torrential Tribute

Extra:
2 Daigusto Sphreeze
1 Daigusto Gulldos
1 Daigusto Eguls
1 Ultimate Axon Kicker
other generic synchro monster

"breezing winds guide us to the new future and show us the infinite possibilities of this world!! Synchro Summon!! Descend!! Wind Goddess!! Daigusto Sphreeze!!"
-Infinitive Lindwurm
that's all! Infinitive logging off!

2 comments:

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  2. You also forgot about daigusto gulldos having a better effect Then caam, but both are good for keeping the deck. Also there are new gusto monsters and there effects mostly happen when there destroyed, even if you attack the enemy, so if you have my favoirite synchro, sphreeze they won't want to attack you but you want to attack them and when there destroyed so during the battle phase you speshal summon another gusto and attack with that until your opponent loses all there life points by sphreeze's effect, but you want to keep sphreeze safe. But you will also be runing out of your deck so you use daigusto guilds and caam to put them back in the deck and carry on doing that until you win (but you would need allot of gusto's). Also I saw that you put ultimate axon kicker in (there is 2 types of this card the synchro and the fusion) the fusion one can be used to keep sphreeze safe and the other one is basicly to attack your opponent and inflict damage no matter what I think. But it's good with honest and armoury arm. But I can't remember mech I would check but I'm on my iPod so I can't. Sorry

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