first we already had this card named 'Zenmai Armored Zenmaister' from the Generation Force, in case you didn't know the card:
2 Level 4 monsters
This cards gains 300 ATK for each of its Xyz Materials. Once per turn, you can detach 1 Xyz Material from this card to select 1 face-up monster on the field that you control. Flip that monster into face-down Defense Position. During the End Phase, the selected monster is flipped into face-up Attack Position.
and next we get a new Numbers card from the Photon Shockwave named 'No 10: Shirokishi Illuminator'
3 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card; send 1 card from your hand to the Graveyard and draw 1 card.
maybe some people still not realise it or won't realise it, but this two new card bring a new hope to Koa'ki Meiru! so first you must have this card in your field and hand to pull this awesome combo:
Hand:
1 Koa'ki Meiru Urnight
1 Iron Core of Koa'ki Meiru
1 Monster Reborn/Urgent Synthesis (only if you have an Iron Core in your graveyard)
Field:
1 Koa'ki Meiru Urnight
any Koa'ki Meiru Monster
you can prolong the combo by having 1 Core Transport Unit either in your hand or your field and another Urgent Synthesis/Monster Reborn in your hand
to do it:
1. Reveal your Iron Core to use Urnight effect and special summon any Koa'ki Meiru Monster from your Deck to your field
2. Overlay both of your random KM to Exceed Summon Zenmai Armored Zenmaister
3. use Zenmai Armored Zenmaister effect to flip Urnight into face-down defense position by detaching 1 Exceed Material
4. Flip Urnight again into face-up attack position then use Urnight effect once again to summon another random KM
5. now since you still not use any of your normal summon yet, normal summon your second Urnight and use it's effect to grab another random KM
6. Overlay your Urnight with another 2 random KM and Exceed Summon Shirokishi Illuminator, and now you have 1 Shirokishi Illuminator + 1 Urnight + 1 Zenmaister in your field
7. activate Shirokishi effect and detach Urnight, you can then discard one card (anything) and draw 1 card
8. use your Monster Reborn/Urgent Synthesis to Special Summon the detached Urnight and use it's effect to summon another random KM
9. you can attack your enemy with your field full of monster or you can skip this step to the next step
10. Overlay your Urnight and that random KM to Exceed Summon either Hope, Roach or another Zenmaister! and voila you have 3 Exceed in your field now + 1 Urnight in your field now!
to prolong the loop:
11. overlay both of your Urnight and the random KM and Exceed Summon another Shirokishi Illuminator
12. detach Urnight again and discard 1 card to draw 1 card
13A. if you using Urgent Synthesis before and you have Monster Reborn now in your hand, you can use it to revive the detached Urnight and make it special summon another KM
13B. if you didn't have any Monster Reborn but you had another Urgent Synthesis + Core Transport Unit in your hand or field, you can use CTU effect to discard your core and grab another core and then use the Urgent Synthesis, but if you have another core in graveyard you can just use the Urgent Synthesis and revive the detached Urnight and special summon another KM
14. if you not yet enter Battle Phase you can enter it now to give massive damage or you can skip it again just like before and continue to the next step.
15. since you can't have another Shirokishi Illuminator and it's impossible to use the 3rd Urgent Synthesis or another Monster Reborn, just overlay both of your Urnight and KM random to Exceed Summon Hope or Roach or Kachi Kochi Dragon or Zenmaister
16. and voila you have 4 Exceed Monster now! and if you still not enter the battle phase, you can enter it now!
the card that being used:
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Beast-Warrior-Type monster in your hand. Once per turn, you can reveal 1 "Iron Core of Koa'ki Meiru" in your hand to Special Summon 1 Level 4 or lower "Koa'ki Meiru" monster from your Deck, except "Koa'ki Meiru Urnight".
During your Draw Phase, if this card is in your Graveyard, you can add this card to your hand instead of drawing, and/or send 1 "Koa'ki Meiru" monster from your hand to your Graveyard to add this card to your hand.
Return 1 "Iron Core of Koa'ki Meiru" from your Graveyard to the Deck. Special Summon 1 Level 4 or lower "Koa'ki Meiru" monster from your hand or your Graveyard.
Once per turn, you can discard 1 card to add 1 "Iron Core of Koa'ki Meiru" from your Deck to your hand.
the other card is staple and i though all of you must already know what the effect of those card is, anyway that's all folks see you next time!
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